godot-module-template/scene
Thaddeus Crews 74ecf68e15
Merge pull request #115111 from KoBeWi/icons_are_baaaaaaaaaaaaack
Restore context menu icons in EditorFileDialog
2026-02-20 14:34:27 -06:00
..
2d Add move semantics to RBMap and RBSet. Make copy constructors explicit. 2026-02-20 20:47:15 +01:00
3d Tidy up includes in scene/main and scene/debugger 2026-02-19 15:09:29 +01:00
animation Integrate (a nerfed version of) clang-tidy into CI. 2026-02-20 00:49:00 +01:00
audio Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
debugger Tidy up includes in scene/main and scene/debugger 2026-02-19 15:09:29 +01:00
gui Merge pull request #115111 from KoBeWi/icons_are_baaaaaaaaaaaaack 2026-02-20 14:34:27 -06:00
main Include some headers explicitly in some important spots, to estimate include costs better. 2026-02-20 15:33:03 +01:00
resources Add move semantics to RBMap and RBSet. Make copy constructors explicit. 2026-02-20 20:47:15 +01:00
theme Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
property_list_helper.cpp Add PropertyListHelper to Curves 2026-02-11 20:25:27 +01:00
property_list_helper.h Add PropertyListHelper to Curves 2026-02-11 20:25:27 +01:00
property_utils.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Add AwaitTweener 2026-02-16 17:41:32 +01:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00