godot-module-template/servers/physics_3d
Rémi Verschelde eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
..
physics_server_3d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
physics_server_3d.h Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
physics_server_3d_dummy.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
physics_server_3d_extension.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
physics_server_3d_extension.h Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
physics_server_3d_wrap_mt.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
physics_server_3d_wrap_mt.h Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
SCsub Fix 2D debug templates linking 2025-10-05 04:22:49 +03:00