godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Collision/Shape/CylinderShape.h

127 lines
5.3 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
#include <Jolt/Physics/PhysicsSettings.h>
JPH_NAMESPACE_BEGIN
/// Class that constructs a CylinderShape
class JPH_EXPORT CylinderShapeSettings final : public ConvexShapeSettings
{
JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, CylinderShapeSettings)
public:
/// Default constructor for deserialization
CylinderShapeSettings() = default;
/// Create a shape centered around the origin with one top at (0, -inHalfHeight, 0) and the other at (0, inHalfHeight, 0) and radius inRadius.
/// (internally the convex radius will be subtracted from the cylinder the total cylinder will not grow with the convex radius, but the edges of the cylinder will be rounded a bit).
CylinderShapeSettings(float inHalfHeight, float inRadius, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mHalfHeight(inHalfHeight), mRadius(inRadius), mConvexRadius(inConvexRadius) { }
// See: ShapeSettings
virtual ShapeResult Create() const override;
float mHalfHeight = 0.0f;
float mRadius = 0.0f;
float mConvexRadius = 0.0f;
};
/// A cylinder
class JPH_EXPORT CylinderShape final : public ConvexShape
{
public:
JPH_OVERRIDE_NEW_DELETE
/// Constructor
CylinderShape() : ConvexShape(EShapeSubType::Cylinder) { }
CylinderShape(const CylinderShapeSettings &inSettings, ShapeResult &outResult);
/// Create a shape centered around the origin with one top at (0, -inHalfHeight, 0) and the other at (0, inHalfHeight, 0) and radius inRadius.
/// (internally the convex radius will be subtracted from the cylinder the total cylinder will not grow with the convex radius, but the edges of the cylinder will be rounded a bit).
CylinderShape(float inHalfHeight, float inRadius, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr);
/// Get half height of cylinder
float GetHalfHeight() const { return mHalfHeight; }
/// Get radius of cylinder
float GetRadius() const { return mRadius; }
// See Shape::GetLocalBounds
virtual AABox GetLocalBounds() const override;
// See Shape::GetInnerRadius
virtual float GetInnerRadius() const override { return min(mHalfHeight, mRadius); }
// See Shape::GetMassProperties
virtual MassProperties GetMassProperties() const override;
// See Shape::GetSurfaceNormal
virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
// See Shape::GetSupportingFace
virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
// See ConvexShape::GetSupportFunction
virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
#ifdef JPH_DEBUG_RENDERER
// See Shape::Draw
virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
#endif // JPH_DEBUG_RENDERER
// See Shape::CastRay
using ConvexShape::CastRay;
virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
// See: Shape::CollidePoint
virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
// See: Shape::CollideSoftBodyVertices
virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
// See Shape::GetTrianglesStart
virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
// See Shape::GetTrianglesNext
virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
// See Shape
virtual void SaveBinaryState(StreamOut &inStream) const override;
// See Shape::GetStats
virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
// See Shape::GetVolume
virtual float GetVolume() const override { return 2.0f * JPH_PI * mHalfHeight * Square(mRadius); }
/// Get the convex radius of this cylinder
float GetConvexRadius() const { return mConvexRadius; }
// See Shape::IsValidScale
virtual bool IsValidScale(Vec3Arg inScale) const override;
// See Shape::MakeScaleValid
virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
// Register shape functions with the registry
static void sRegister();
protected:
// See: Shape::RestoreBinaryState
virtual void RestoreBinaryState(StreamIn &inStream) override;
private:
// Class for GetSupportFunction
class Cylinder;
float mHalfHeight = 0.0f;
float mRadius = 0.0f;
float mConvexRadius = 0.0f;
};
JPH_NAMESPACE_END