godot-module-template/engine/misc/msvs/props.template
2025-04-12 18:40:44 +02:00

28 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="%%CONDITION%%">
<NMakeBuildCommandLine>%%BUILD%%</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>%%REBUILD%%</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>%%CLEAN%%</NMakeCleanCommandLine>
<NMakeOutput Condition="'$(NMakeOutput)' == ''">%%OUTPUT%%</NMakeOutput>
<NMakePreprocessorDefinitions>%%DEFINES%%;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>%%INCLUDES%%;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<NMakeForcedIncludes>$(NMakeForcedIncludes)</NMakeForcedIncludes>
<NMakeAssemblySearchPath>$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
<NMakeForcedUsingAssemblies>$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
<AdditionalOptions>%%OPTIONS%% $(AdditionalOptions)</AdditionalOptions>
</PropertyGroup>
<PropertyGroup Condition="%%CONDITION%%">
%%PROPERTIES%%
</PropertyGroup>
<ItemGroup Condition="%%CONDITION%%">
%%EXTRA_ITEMS%%
</ItemGroup>
<!-- Build/Rebuild/Clean targets for NMake are defined in MSVC, so we need to provide them, when using MSBuild without MSVC targets -->
<Import Project="$(MSBuildProjectDirectory)\misc\msvs\nmake.substitution.props" Condition="%%CONDITION%% And !Exists('$(VCTargetsPath)\Microsoft.Cpp.targets')" />
</Project>
<!-- CHECKSUM
%%HASH%%
-->