63 lines
3.1 KiB
C++
63 lines
3.1 KiB
C++
/**************************************************************************/
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/* project_upgrade_tool.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/object/class_db.h"
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class ConfirmationDialog;
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class EditorFileSystemDirectory;
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class ProjectUpgradeTool : public Object {
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GDCLASS(ProjectUpgradeTool, Object);
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ConfirmationDialog *upgrade_dialog = nullptr;
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void _add_files(EditorFileSystemDirectory *p_dir, Vector<String> &r_reimport_paths, Vector<String> &r_resave_scenes, Vector<String> &r_resave_resources);
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const String META_REIMPORT_PATHS = "reimport_paths";
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const String META_RESAVE_SCENES = "resave_scenes";
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const String META_RESAVE_RESOURCES = "resave_resources";
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public:
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const String META_PROJECT_UPGRADE_TOOL = "project_upgrade_tool";
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const String META_RUN_ON_RESTART = "run_on_restart";
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const StringName UPGRADE_FINISHED = "upgrade_finished";
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protected:
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static void _bind_methods();
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public:
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void popup_dialog();
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void prepare_upgrade();
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void begin_upgrade();
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void finish_upgrade();
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};
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