godot-module-template/engine/editor/project_upgrade_tool.h
2025-04-12 18:40:44 +02:00

63 lines
3.1 KiB
C++

/**************************************************************************/
/* project_upgrade_tool.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/object/class_db.h"
class ConfirmationDialog;
class EditorFileSystemDirectory;
class ProjectUpgradeTool : public Object {
GDCLASS(ProjectUpgradeTool, Object);
ConfirmationDialog *upgrade_dialog = nullptr;
void _add_files(EditorFileSystemDirectory *p_dir, Vector<String> &r_reimport_paths, Vector<String> &r_resave_scenes, Vector<String> &r_resave_resources);
const String META_REIMPORT_PATHS = "reimport_paths";
const String META_RESAVE_SCENES = "resave_scenes";
const String META_RESAVE_RESOURCES = "resave_resources";
public:
const String META_PROJECT_UPGRADE_TOOL = "project_upgrade_tool";
const String META_RUN_ON_RESTART = "run_on_restart";
const StringName UPGRADE_FINISHED = "upgrade_finished";
protected:
static void _bind_methods();
public:
void popup_dialog();
void prepare_upgrade();
void begin_upgrade();
void finish_upgrade();
};