godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Collision/Shape/TaperedCylinderShape.h

133 lines
5.2 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
#include <Jolt/Physics/PhysicsSettings.h>
JPH_NAMESPACE_BEGIN
/// Class that constructs a TaperedCylinderShape
class JPH_EXPORT TaperedCylinderShapeSettings final : public ConvexShapeSettings
{
JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, TaperedCylinderShapeSettings)
public:
/// Default constructor for deserialization
TaperedCylinderShapeSettings() = default;
/// Create a tapered cylinder centered around the origin with bottom at (0, -inHalfHeightOfTaperedCylinder, 0) with radius inBottomRadius and top at (0, inHalfHeightOfTaperedCylinder, 0) with radius inTopRadius
TaperedCylinderShapeSettings(float inHalfHeightOfTaperedCylinder, float inTopRadius, float inBottomRadius, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr);
// See: ShapeSettings
virtual ShapeResult Create() const override;
float mHalfHeight = 0.0f;
float mTopRadius = 0.0f;
float mBottomRadius = 0.0f;
float mConvexRadius = 0.0f;
};
/// A cylinder with different top and bottom radii
class JPH_EXPORT TaperedCylinderShape final : public ConvexShape
{
public:
JPH_OVERRIDE_NEW_DELETE
/// Constructor
TaperedCylinderShape() : ConvexShape(EShapeSubType::TaperedCylinder) { }
TaperedCylinderShape(const TaperedCylinderShapeSettings &inSettings, ShapeResult &outResult);
/// Get top radius of the tapered cylinder
inline float GetTopRadius() const { return mTopRadius; }
/// Get bottom radius of the tapered cylinder
inline float GetBottomRadius() const { return mBottomRadius; }
/// Get convex radius of the tapered cylinder
inline float GetConvexRadius() const { return mConvexRadius; }
/// Get half height of the tapered cylinder
inline float GetHalfHeight() const { return 0.5f * (mTop - mBottom); }
// See Shape::GetCenterOfMass
virtual Vec3 GetCenterOfMass() const override { return Vec3(0, -0.5f * (mTop + mBottom), 0); }
// See Shape::GetLocalBounds
virtual AABox GetLocalBounds() const override;
// See Shape::GetInnerRadius
virtual float GetInnerRadius() const override { return min(mTopRadius, mBottomRadius); }
// See Shape::GetMassProperties
virtual MassProperties GetMassProperties() const override;
// See Shape::GetSurfaceNormal
virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
// See Shape::GetSupportingFace
virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
// See ConvexShape::GetSupportFunction
virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
// See: Shape::CollidePoint
virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
// See: Shape::CollideSoftBodyVertices
virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
// See Shape::GetTrianglesStart
virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
// See Shape::GetTrianglesNext
virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
#ifdef JPH_DEBUG_RENDERER
// See Shape::Draw
virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
#endif // JPH_DEBUG_RENDERER
// See Shape
virtual void SaveBinaryState(StreamOut &inStream) const override;
// See Shape::GetStats
virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
// See Shape::GetVolume
virtual float GetVolume() const override;
// See Shape::IsValidScale
virtual bool IsValidScale(Vec3Arg inScale) const override;
// See Shape::MakeScaleValid
virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
// Register shape functions with the registry
static void sRegister();
protected:
// See: Shape::RestoreBinaryState
virtual void RestoreBinaryState(StreamIn &inStream) override;
private:
// Class for GetSupportFunction
class TaperedCylinder;
// Class for GetTrianglesTart
class TCSGetTrianglesContext;
// Scale the cylinder
JPH_INLINE void GetScaled(Vec3Arg inScale, float &outTop, float &outBottom, float &outTopRadius, float &outBottomRadius, float &outConvexRadius) const;
float mTop = 0.0f;
float mBottom = 0.0f;
float mTopRadius = 0.0f;
float mBottomRadius = 0.0f;
float mConvexRadius = 0.0f;
};
JPH_NAMESPACE_END