74 lines
3.3 KiB
C++
74 lines
3.3 KiB
C++
/**************************************************************************/
|
|
/* instance_uniforms.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef INSTANCE_UNIFORMS_H
|
|
#define INSTANCE_UNIFORMS_H
|
|
|
|
#include "core/variant/variant.h"
|
|
#include "servers/rendering/storage/material_storage.h"
|
|
|
|
class InstanceUniforms {
|
|
public:
|
|
void free(RID p_self);
|
|
|
|
void materials_start();
|
|
void materials_append(RID p_material);
|
|
|
|
// Assign location() to instance offset if materials_finish returns true.
|
|
bool materials_finish(RID p_self);
|
|
|
|
Variant get(const StringName &p_name) const;
|
|
void set(RID p_self, const StringName &p_name, const Variant &p_value);
|
|
|
|
Variant get_default(const StringName &p_name) const;
|
|
void get_property_list(List<PropertyInfo> &r_parameters) const;
|
|
|
|
inline int32_t location() const { return _location; }
|
|
inline bool is_allocated() const { return _location != -1; }
|
|
|
|
private:
|
|
struct Item {
|
|
int32_t index = -1;
|
|
int32_t flags = 0;
|
|
Variant value;
|
|
Variant default_value;
|
|
PropertyInfo info;
|
|
|
|
inline bool is_valid() const { return index != -1; }
|
|
};
|
|
int32_t _location = -1;
|
|
HashMap<StringName, Item> _parameters;
|
|
|
|
void _init_param(Item &r_item, const RendererMaterialStorage::InstanceShaderParam &p_param) const;
|
|
void _invalidate_items();
|
|
};
|
|
|
|
#endif // INSTANCE_UNIFORMS_H
|