godot-module-template/engine/modules/jolt_physics/spaces/jolt_query_collectors.h

249 lines
6.2 KiB
C++

/**************************************************************************/
/* jolt_query_collectors.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef JOLT_QUERY_COLLECTORS_H
#define JOLT_QUERY_COLLECTORS_H
#include "../jolt_project_settings.h"
#include "jolt_space_3d.h"
#include "Jolt/Jolt.h"
#include "Jolt/Core/STLLocalAllocator.h"
#include "Jolt/Physics/Collision/InternalEdgeRemovingCollector.h"
#include "Jolt/Physics/Collision/Shape/Shape.h"
template <typename TBase, int TDefaultCapacity>
class JoltQueryCollectorAll final : public TBase {
public:
typedef typename TBase::ResultType Hit;
typedef JPH::Array<Hit, JPH::STLLocalAllocator<Hit, TDefaultCapacity>> HitArray;
private:
HitArray hits;
public:
JoltQueryCollectorAll() {
hits.reserve(TDefaultCapacity);
}
bool had_hit() const {
return !hits.is_empty();
}
int get_hit_count() const {
return hits.size();
}
const Hit &get_hit(int p_index) const {
return hits[p_index];
}
void reset() { Reset(); }
virtual void Reset() override {
TBase::Reset();
hits.clear();
}
virtual void AddHit(const Hit &p_hit) override {
hits.push_back(p_hit);
}
};
template <typename TBase>
class JoltQueryCollectorAny final : public TBase {
public:
typedef typename TBase::ResultType Hit;
private:
Hit hit;
bool valid = false;
public:
bool had_hit() const { return valid; }
const Hit &get_hit() const { return hit; }
void reset() {
Reset();
}
virtual void Reset() override {
TBase::Reset();
valid = false;
}
virtual void AddHit(const Hit &p_hit) override {
hit = p_hit;
valid = true;
TBase::ForceEarlyOut();
}
};
template <typename TBase, int TDefaultCapacity>
class JoltQueryCollectorAnyMulti final : public TBase {
public:
typedef typename TBase::ResultType Hit;
typedef JPH::Array<Hit, JPH::STLLocalAllocator<Hit, TDefaultCapacity>> HitArray;
private:
HitArray hits;
int max_hits = 0;
public:
explicit JoltQueryCollectorAnyMulti(int p_max_hits = TDefaultCapacity) :
max_hits(p_max_hits) {
hits.reserve(TDefaultCapacity);
}
bool had_hit() const {
return hits.size() > 0;
}
int get_hit_count() const {
return hits.size();
}
const Hit &get_hit(int p_index) const {
return hits[p_index];
}
void reset() {
Reset();
}
virtual void Reset() override {
TBase::Reset();
hits.clear();
}
virtual void AddHit(const Hit &p_hit) override {
if ((int)hits.size() < max_hits) {
hits.push_back(p_hit);
}
if ((int)hits.size() == max_hits) {
TBase::ForceEarlyOut();
}
}
};
template <typename TBase>
class JoltQueryCollectorClosest final : public TBase {
public:
typedef typename TBase::ResultType Hit;
private:
Hit hit;
bool valid = false;
public:
bool had_hit() const { return valid; }
const Hit &get_hit() const { return hit; }
void reset() {
Reset();
}
virtual void Reset() override {
TBase::Reset();
valid = false;
}
virtual void AddHit(const Hit &p_hit) override {
const float early_out = p_hit.GetEarlyOutFraction();
if (!valid || early_out < hit.GetEarlyOutFraction()) {
TBase::UpdateEarlyOutFraction(early_out);
hit = p_hit;
valid = true;
}
}
};
template <typename TBase, int TDefaultCapacity>
class JoltQueryCollectorClosestMulti final : public TBase {
public:
typedef typename TBase::ResultType Hit;
typedef JPH::Array<Hit, JPH::STLLocalAllocator<Hit, TDefaultCapacity + 1>> HitArray;
private:
HitArray hits;
int max_hits = 0;
public:
explicit JoltQueryCollectorClosestMulti(int p_max_hits = TDefaultCapacity) :
max_hits(p_max_hits) {
hits.reserve(TDefaultCapacity + 1);
}
bool had_hit() const {
return hits.size() > 0;
}
int get_hit_count() const {
return hits.size();
}
const Hit &get_hit(int p_index) const {
return hits[p_index];
}
void reset() {
Reset();
}
virtual void Reset() override {
TBase::Reset();
hits.clear();
}
virtual void AddHit(const Hit &p_hit) override {
typename HitArray::const_iterator E = hits.cbegin();
for (; E != hits.cend(); ++E) {
if (p_hit.GetEarlyOutFraction() < E->GetEarlyOutFraction()) {
break;
}
}
hits.insert(E, p_hit);
if ((int)hits.size() > max_hits) {
hits.resize(max_hits);
}
}
};
#endif // JOLT_QUERY_COLLECTORS_H