108 lines
5.8 KiB
C++
108 lines
5.8 KiB
C++
/**************************************************************************/
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/* jolt_custom_ray_shape.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef JOLT_CUSTOM_RAY_SHAPE_H
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#define JOLT_CUSTOM_RAY_SHAPE_H
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#include "jolt_custom_shape_type.h"
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#include "Jolt/Jolt.h"
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#include "Jolt/Physics/Collision/Shape/ConvexShape.h"
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class JoltCustomRayShapeSettings final : public JPH::ConvexShapeSettings {
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public:
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JPH::RefConst<JPH::PhysicsMaterial> material;
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float length = 1.0f;
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bool slide_on_slope = false;
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JoltCustomRayShapeSettings() = default;
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JoltCustomRayShapeSettings(float p_length, bool p_slide_on_slope, const JPH::PhysicsMaterial *p_material = nullptr) :
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material(p_material), length(p_length), slide_on_slope(p_slide_on_slope) {}
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virtual JPH::ShapeSettings::ShapeResult Create() const override;
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};
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class JoltCustomRayShape final : public JPH::ConvexShape {
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public:
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JPH::RefConst<JPH::PhysicsMaterial> material;
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float length = 0.0f;
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bool slide_on_slope = false;
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static void register_type();
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JoltCustomRayShape() :
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JPH::ConvexShape(JoltCustomShapeSubType::RAY) {}
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JoltCustomRayShape(const JoltCustomRayShapeSettings &p_settings, JPH::Shape::ShapeResult &p_result) :
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JPH::ConvexShape(JoltCustomShapeSubType::RAY, p_settings, p_result), material(p_settings.material), length(p_settings.length), slide_on_slope(p_settings.slide_on_slope) {
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if (!p_result.HasError()) {
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p_result.Set(this);
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}
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}
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JoltCustomRayShape(float p_length, bool p_slide_on_slope, const JPH::PhysicsMaterial *p_material = nullptr) :
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JPH::ConvexShape(JoltCustomShapeSubType::RAY), material(p_material), length(p_length), slide_on_slope(p_slide_on_slope) {}
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virtual JPH::AABox GetLocalBounds() const override;
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virtual float GetInnerRadius() const override;
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virtual JPH::MassProperties GetMassProperties() const override;
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virtual JPH::Vec3 GetSurfaceNormal(const JPH::SubShapeID &p_sub_shape_id, JPH::Vec3Arg p_local_surface_position) const override { return JPH::Vec3::sAxisZ(); }
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virtual void GetSubmergedVolume(JPH::Mat44Arg p_center_of_mass_transform, JPH::Vec3Arg p_scale, const JPH::Plane &p_surface, float &p_total_volume, float &p_submerged_volume, JPH::Vec3 &p_center_of_buoyancy JPH_IF_DEBUG_RENDERER(, JPH::RVec3Arg p_base_offset)) const override {
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p_total_volume = 0.0f;
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p_submerged_volume = 0.0f;
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p_center_of_buoyancy = JPH::Vec3::sZero();
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}
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#ifdef JPH_DEBUG_RENDERER
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virtual void Draw(JPH::DebugRenderer *p_renderer, JPH::RMat44Arg p_center_of_mass_transform, JPH::Vec3Arg p_scale, JPH::ColorArg p_color, bool p_use_material_colors, bool p_draw_wireframe) const override;
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#endif
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virtual bool CastRay(const JPH::RayCast &p_ray, const JPH::SubShapeIDCreator &p_sub_shape_id_creator, JPH::RayCastResult &p_hit) const override { return false; }
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virtual void CastRay(const JPH::RayCast &p_ray, const JPH::RayCastSettings &p_ray_cast_settings, const JPH::SubShapeIDCreator &p_sub_shape_id_creator, JPH::CastRayCollector &p_collector, const JPH::ShapeFilter &p_shape_filter = JPH::ShapeFilter()) const override {}
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virtual void CollidePoint(JPH::Vec3Arg p_point, const JPH::SubShapeIDCreator &p_sub_shape_id_creator, JPH::CollidePointCollector &p_collector, const JPH::ShapeFilter &p_shape_filter = JPH::ShapeFilter()) const override {}
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virtual void CollideSoftBodyVertices(JPH::Mat44Arg p_center_of_mass_transform, JPH::Vec3Arg p_scale, const JPH::CollideSoftBodyVertexIterator &p_vertices, JPH::uint p_num_vertices, int p_colliding_shape_index) const override {}
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virtual JPH::Shape::Stats GetStats() const override { return JPH::Shape::Stats(sizeof(*this), 0); }
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virtual float GetVolume() const override { return 0.0f; }
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virtual const JPH::ConvexShape::Support *GetSupportFunction(JPH::ConvexShape::ESupportMode p_mode, JPH::ConvexShape::SupportBuffer &p_buffer, JPH::Vec3Arg p_scale) const override;
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};
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#endif // JOLT_CUSTOM_RAY_SHAPE_H
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