65 lines
3.3 KiB
C++
65 lines
3.3 KiB
C++
/**************************************************************************/
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/* jolt_pin_joint_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef JOLT_PIN_JOINT_3D_H
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#define JOLT_PIN_JOINT_3D_H
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#include "jolt_joint_3d.h"
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#include "Jolt/Jolt.h"
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#include "Jolt/Physics/Constraints/SliderConstraint.h"
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class JoltPinJoint3D final : public JoltJoint3D {
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static JPH::Constraint *_build_pin(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b);
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void _points_changed();
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public:
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JoltPinJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Vector3 &p_local_a, const Vector3 &p_local_b);
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virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_PIN; }
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Vector3 get_local_a() const { return local_ref_a.origin; }
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void set_local_a(const Vector3 &p_local_a);
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Vector3 get_local_b() const { return local_ref_b.origin; }
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void set_local_b(const Vector3 &p_local_b);
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double get_param(PhysicsServer3D::PinJointParam p_param) const;
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void set_param(PhysicsServer3D::PinJointParam p_param, double p_value);
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float get_applied_force() const;
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virtual void rebuild() override;
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};
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#endif // JOLT_PIN_JOINT_3D_H
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