godot-module-template/engine/modules/jolt_physics/joints/jolt_pin_joint_3d.h

65 lines
3.3 KiB
C++

/**************************************************************************/
/* jolt_pin_joint_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef JOLT_PIN_JOINT_3D_H
#define JOLT_PIN_JOINT_3D_H
#include "jolt_joint_3d.h"
#include "Jolt/Jolt.h"
#include "Jolt/Physics/Constraints/SliderConstraint.h"
class JoltPinJoint3D final : public JoltJoint3D {
static JPH::Constraint *_build_pin(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b);
void _points_changed();
public:
JoltPinJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Vector3 &p_local_a, const Vector3 &p_local_b);
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_PIN; }
Vector3 get_local_a() const { return local_ref_a.origin; }
void set_local_a(const Vector3 &p_local_a);
Vector3 get_local_b() const { return local_ref_b.origin; }
void set_local_b(const Vector3 &p_local_b);
double get_param(PhysicsServer3D::PinJointParam p_param) const;
void set_param(PhysicsServer3D::PinJointParam p_param, double p_value);
float get_applied_force() const;
virtual void rebuild() override;
};
#endif // JOLT_PIN_JOINT_3D_H