godot-module-template/servers/rendering/renderer_rd
2025-05-04 13:54:11 -07:00
..
effects Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
environment Fix RendererRD crash on start on Intel Macs. 2025-04-15 20:35:56 +03:00
forward_clustered Avoid crash when allocating specular and normal-roughness buffers when render buffers aren't available 2025-05-04 13:54:11 -07:00
forward_mobile Merge pull request #104386 from Repiteo/core/cpp-math 2025-04-27 19:21:22 -05:00
shaders add REGION_RECT 2025-04-30 11:07:22 +02:00
spirv-reflect
storage_rd Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
pipeline_hash_map_rd.h
renderer_canvas_render_rd.cpp add REGION_RECT 2025-04-30 11:07:22 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
renderer_scene_render_rd.h Revert early version of PR #105175 2025-04-10 11:09:50 -05:00
SCsub
shader_rd.cpp Merge pull request #104738 from YYF233333/cleanup_rid_owner 2025-04-22 10:44:25 -05:00
shader_rd.h Renderer: Reduce scope of mutex locks to prevent common deadlocks 2025-04-13 06:56:13 +10:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h