godot-module-template/servers/rendering
Thaddeus Crews 1aaea38e7f
Merge pull request #111573 from StarryWorm/rm-class_db.h-from-resource.h
Core: remove `class_db.h` include from `resource.h`
2026-02-28 13:55:24 -06:00
..
dummy Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
environment Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_rd rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
storage rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multi_uma_buffer.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
renderer_canvas_cull.cpp Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
renderer_canvas_cull.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
renderer_canvas_render.cpp Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_canvas_render.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
renderer_compositor.cpp Remove RenderingServer::map_scaling_option_to_stretch_mode and cleanup boot splash code 2026-02-25 20:17:27 +01:00
renderer_compositor.h Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
renderer_scene_cull.cpp rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
renderer_scene_cull.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
renderer_scene_occlusion_cull.cpp Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
renderer_scene_occlusion_cull.h Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
renderer_scene_render.cpp Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_scene_render.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
renderer_viewport.cpp Merge pull request #115799 from BastiaanOlij/add_view_count_to_viewport 2026-02-26 08:15:13 -06:00
renderer_viewport.h Merge pull request #115799 from BastiaanOlij/add_view_count_to_viewport 2026-02-26 08:15:13 -06:00
rendering_context_driver.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_context_driver.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_device.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
rendering_device.cpp Editor additions for MipMaps and rd_textures 2026-02-27 08:38:13 -06:00
rendering_device.h Editor additions for MipMaps and rd_textures 2026-02-27 08:38:13 -06:00
rendering_device_binds.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_binds.h rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
rendering_device_commons.cpp Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_device_commons.h Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h Move variant pools to their own compile unit. 2026-02-21 13:24:17 +01:00
rendering_device_enums.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
rendering_device_graph.cpp Merge pull request #99119 from Fahien/fahien/raytracing-base 2026-01-27 15:18:24 -06:00
rendering_device_graph.h Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
rendering_light_culler.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
rendering_light_culler.h Make directional lights' tighter shadowcaster culling truly tight (implement per-cascade culling) 2026-01-29 00:07:53 +01:00
rendering_method.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
rendering_server.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
rendering_server.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
rendering_server.h Merge pull request #115799 from BastiaanOlij/add_view_count_to_viewport 2026-02-26 08:15:13 -06:00
rendering_server_default.cpp rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
rendering_server_default.h Merge pull request #115799 from BastiaanOlij/add_view_count_to_viewport 2026-02-26 08:15:13 -06:00
rendering_server_enums.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
rendering_server_globals.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
rendering_server_types.h Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
rendering_shader_container.cpp Vulkan: Update all components to Vulkan SDK 1.4.335.0 2026-02-04 11:22:17 +01:00
rendering_shader_container.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_compiler.cpp Move RenderingMethod::RenderInfo to RenderingServerTypes 2026-02-25 20:17:28 +01:00
shader_compiler.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_include_db.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
shader_include_db.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_language.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_language.h Merge pull request #116413 from Chaosus/shader_fix_completion 2026-02-27 15:44:40 -06:00
shader_preprocessor.cpp Fixes for completion of shader preprocessor defines 2026-02-22 10:26:03 +03:00
shader_preprocessor.h Fixes for completion of shader preprocessor defines 2026-02-22 10:26:03 +03:00
shader_types.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_types.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_warnings.cpp Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
shader_warnings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00