godot-module-template/drivers/apple_embedded
Rémi Verschelde f1ce0e6510
Merge pull request #106814 from stuartcarnie/rendering/hdr-output
Apple: Support output to EDR (HDR) displays
2026-03-02 12:35:22 +01:00
..
app.swift [iOS] Add UIScene lifecycle events. 2026-02-17 09:46:04 +02:00
app_delegate_service.h [iOS] Add UIScene lifecycle events. 2026-02-17 09:46:04 +02:00
app_delegate_service.mm [iOS] Add UIScene lifecycle events. 2026-02-17 09:46:04 +02:00
apple_embedded.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
apple_embedded.mm Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
bridging_header_apple_embedded.h [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms 2025-09-22 18:20:04 -07:00
display_layer_apple_embedded.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
display_server_apple_embedded.h feat: Add EDR support to Metal and all Apple platforms 2026-02-27 05:23:56 +11:00
display_server_apple_embedded.mm feat: Add EDR support to Metal and all Apple platforms 2026-02-27 05:23:56 +11:00
godot_app_delegate.h [iOS] Add UIScene lifecycle events. 2026-02-17 09:46:04 +02:00
godot_app_delegate.mm [iOS] Add UIScene lifecycle events. 2026-02-17 09:46:04 +02:00
godot_keyboard_input_view.h [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms 2025-09-22 18:20:04 -07:00
godot_keyboard_input_view.mm [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms 2025-09-22 18:20:04 -07:00
godot_view_apple_embedded.h [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms 2025-09-22 18:20:04 -07:00
godot_view_apple_embedded.mm feat: Add EDR support to Metal and all Apple platforms 2026-02-27 05:23:56 +11:00
godot_view_controller.h [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms 2025-09-22 18:20:04 -07:00
godot_view_controller.mm Add device orientation change signal in DisplayServer 2026-01-27 23:35:44 +05:30
godot_view_renderer.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
godot_view_renderer.mm Move server files into their subfolders 2025-09-30 19:39:39 -07:00
key_mapping_apple_embedded.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
key_mapping_apple_embedded.mm Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
main_utilities.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
main_utilities.mm [iOS] Fix use of godot_path. 2025-12-02 16:44:00 +02:00
os_apple_embedded.h Add SDL joystick input for iOS 2026-02-18 20:37:22 +05:00
os_apple_embedded.mm Add SDL joystick input for iOS 2026-02-18 20:37:22 +05:00
platform_config.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
rendering_context_driver_vulkan_apple_embedded.h Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
rendering_context_driver_vulkan_apple_embedded.mm Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
SCsub Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
tts_apple_embedded.h Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
tts_apple_embedded.mm Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00