godot-module-template/platform/android/export
Rémi Verschelde eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
..
android_editor_gradle_runner.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
android_editor_gradle_runner.h Only attempt install when export format is APK 2025-12-28 05:20:04 +05:30
export.cpp [Android] Add export option to use "scrcpy" to run project from editor. 2025-10-14 15:12:48 +03:00
export.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
export_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
export_plugin.h Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
gradle_export_util.cpp Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
gradle_export_util.h Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
run_icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00