godot-module-template/modules/multiplayer/editor
Rémi Verschelde eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
..
editor_network_profiler.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
editor_network_profiler.h Improve auto-translation of Debugger 2025-11-17 20:11:35 +01:00
multiplayer_editor_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
multiplayer_editor_plugin.h Change GridMap and Replication to EditorDock 2026-01-26 13:19:48 +01:00
replication_editor.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
replication_editor.h Change GridMap and Replication to EditorDock 2026-01-26 13:19:48 +01:00