godot-module-template/editor/plugins
Rémi Verschelde eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
..
editor_plugin.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
editor_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
editor_plugin.h Include some headers explicitly in some important spots, to estimate include costs better. 2026-02-20 15:33:03 +01:00
editor_plugin_list.cpp Cleanup EditorPluginList 2025-09-23 09:20:17 +08:00
editor_plugin_list.h Cleanup EditorPluginList 2025-09-23 09:20:17 +08:00
editor_plugin_settings.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
editor_plugin_settings.h Remove padding columns from plugin settings 2025-11-12 23:02:50 +01:00
editor_resource_conversion_plugin.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
editor_resource_conversion_plugin.h Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
plugin_config_dialog.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
plugin_config_dialog.h GDScript: Add debug/gdscript/warnings/directory_rules project setting 2025-11-12 12:20:34 +03:00
SCsub Editor: Restructure editor code 2025-07-04 18:18:22 +02:00