godot-module-template/editor/audio
Rémi Verschelde eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
..
audio_stream_editor_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
audio_stream_editor_plugin.h Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
audio_stream_preview.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
audio_stream_preview.h Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
audio_stream_randomizer_editor_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
audio_stream_randomizer_editor_plugin.h Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_audio_buses.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
editor_audio_buses.h Fix AudioBus editor not updating layout path 2025-12-19 17:13:07 +01:00
SCsub Editor: Restructure editor code 2025-07-04 18:18:22 +02:00