godot-module-template/.clang-tidy
Lukas Tenbrink 6e345f80ec Integrate (a nerfed version of) clang-tidy into CI.
For now, it's integrated into core, main and scene only.
Fix a few superficial clang-tidy failures.
2026-02-20 00:49:00 +01:00

18 lines
827 B
YAML

Checks:
- -*
- modernize-deprecated-headers
# - modernize-redundant-void-arg # TODO Re-activate
# - modernize-use-bool-literals # TODO Re-activate
# - modernize-use-default-member-init # TODO Re-activate
# - modernize-use-nullptr # TODO Re-activate
# - readability-braces-around-statements # TODO Re-activate
# - readability-redundant-member-init # TODO Re-activate
HeaderFileExtensions: ["", h, hh, hpp, hxx, inc, glsl]
ImplementationFileExtensions: [c, cc, cpp, cxx, m, mm, java]
HeaderFilterRegex: (core|doc|drivers|editor|main|modules|platform|scene|servers|tests)/
FormatStyle: file
CheckOptions:
modernize-deprecated-headers.CheckHeaderFile: true
modernize-use-bool-literals.IgnoreMacros: false
modernize-use-default-member-init.IgnoreMacros: false
modernize-use-default-member-init.UseAssignment: true