godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Collision/Shape/PlaneShape.h

144 lines
7.5 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Physics/Collision/Shape/Shape.h>
#include <Jolt/Physics/Collision/Shape/SubShapeID.h>
#include <Jolt/Physics/Collision/PhysicsMaterial.h>
JPH_NAMESPACE_BEGIN
class CollideShapeSettings;
/// Class that constructs a PlaneShape
class JPH_EXPORT PlaneShapeSettings final : public ShapeSettings
{
JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, PlaneShapeSettings)
public:
/// Default constructor for deserialization
PlaneShapeSettings() = default;
/// Create a plane shape.
PlaneShapeSettings(const Plane &inPlane, const PhysicsMaterial *inMaterial = nullptr, float inHalfExtent = cDefaultHalfExtent) : mPlane(inPlane), mMaterial(inMaterial), mHalfExtent(inHalfExtent) { }
// See: ShapeSettings
virtual ShapeResult Create() const override;
Plane mPlane; ///< Plane that describes the shape. The negative half space is considered solid.
RefConst<PhysicsMaterial> mMaterial; ///< Surface material of the plane
static constexpr float cDefaultHalfExtent = 1000.0f; ///< Default half-extent of the plane (total size along 1 axis will be 2 * half-extent)
float mHalfExtent = cDefaultHalfExtent; ///< The bounding box of this plane will run from [-half_extent, half_extent]. Keep this as low as possible for better broad phase performance.
};
/// A plane shape. The negative half space is considered solid. Planes cannot be dynamic objects, only static or kinematic.
/// The plane is considered an infinite shape, but testing collision outside of its bounding box (defined by the half-extent parameter) will not return a collision result.
/// At the edge of the bounding box collision with the plane will be inconsistent. If you need something of a well defined size, a box shape may be better.
class JPH_EXPORT PlaneShape final : public Shape
{
public:
JPH_OVERRIDE_NEW_DELETE
/// Constructor
PlaneShape() : Shape(EShapeType::Plane, EShapeSubType::Plane) { }
PlaneShape(const Plane &inPlane, const PhysicsMaterial *inMaterial = nullptr, float inHalfExtent = PlaneShapeSettings::cDefaultHalfExtent) : Shape(EShapeType::Plane, EShapeSubType::Plane), mPlane(inPlane), mMaterial(inMaterial), mHalfExtent(inHalfExtent) { CalculateLocalBounds(); }
PlaneShape(const PlaneShapeSettings &inSettings, ShapeResult &outResult);
/// Get the plane
const Plane & GetPlane() const { return mPlane; }
/// Get the half-extent of the bounding box of the plane
float GetHalfExtent() const { return mHalfExtent; }
// See Shape::MustBeStatic
virtual bool MustBeStatic() const override { return true; }
// See Shape::GetLocalBounds
virtual AABox GetLocalBounds() const override { return mLocalBounds; }
// See Shape::GetSubShapeIDBitsRecursive
virtual uint GetSubShapeIDBitsRecursive() const override { return 0; }
// See Shape::GetInnerRadius
virtual float GetInnerRadius() const override { return 0.0f; }
// See Shape::GetMassProperties
virtual MassProperties GetMassProperties() const override;
// See Shape::GetMaterial
virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override { JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID"); return mMaterial != nullptr? mMaterial : PhysicsMaterial::sDefault; }
// See Shape::GetSurfaceNormal
virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override { JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID"); return mPlane.GetNormal(); }
// See Shape::GetSupportingFace
virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
#ifdef JPH_DEBUG_RENDERER
// See Shape::Draw
virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
#endif // JPH_DEBUG_RENDERER
// See Shape::CastRay
virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
// See: Shape::CollidePoint
virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
// See: Shape::CollideSoftBodyVertices
virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
// See Shape::GetTrianglesStart
virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
// See Shape::GetTrianglesNext
virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
// See Shape::GetSubmergedVolume
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override { JPH_ASSERT(false, "Not supported"); }
// See Shape
virtual void SaveBinaryState(StreamOut &inStream) const override;
virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const override;
virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override;
// See Shape::GetStats
virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
// See Shape::GetVolume
virtual float GetVolume() const override { return 0; }
// Register shape functions with the registry
static void sRegister();
protected:
// See: Shape::RestoreBinaryState
virtual void RestoreBinaryState(StreamIn &inStream) override;
private:
struct PSGetTrianglesContext; ///< Context class for GetTrianglesStart/Next
// Get 4 vertices that form the plane
void GetVertices(Vec3 *outVertices) const;
// Cache the local bounds
void CalculateLocalBounds();
// Helper functions called by CollisionDispatch
static void sCollideConvexVsPlane(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
static void sCastConvexVsPlane(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
Plane mPlane;
RefConst<PhysicsMaterial> mMaterial;
float mHalfExtent;
AABox mLocalBounds;
};
JPH_NAMESPACE_END