The setting is initially assigned the name of the Godot project, but it's kept freezed to prevent issues when renaming the Godot project. The user can always rename the C# project and solution manually and change the setting to the new name. |
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|---|---|---|
| .. | ||
| support | ||
| android_mono_config.h | ||
| gd_mono.cpp | ||
| gd_mono.h | ||
| gd_mono_cache.cpp | ||
| gd_mono_cache.h | ||