godot-module-template/editor/settings/editor_folding.cpp
Malcolm Anderson 5c4500a236 Allow animation groups to be collapsed by clicking disclosure chevron on left
Save group collapsed state during editing session

Save collapsed groups in Animation resource so they persist across sessions

Update editor/animation/animation_track_editor.h

Remove data duplication and unnecessary method

Prevent error about negative-sized Rect2

Move animation group folding to editor cfg files

Clean up length of some lines of code

Keep fold state of groups when renamed

Update scene/resources/animation.h

Make fold_area_rect calculation more accurate

Improve animation includes

Store animation fold state in scene folding file

Fix animation fold saving for independent resource animations

Apply suggestions from code review

Update scene/resources/animation.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2026-02-23 10:48:24 -08:00

365 lines
13 KiB
C++

/**************************************************************************/
/* editor_folding.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_folding.h"
#include "core/io/config_file.h"
#include "core/io/file_access.h"
#include "editor/file_system/editor_paths.h"
#include "editor/inspector/editor_inspector.h"
#include "scene/animation/animation_mixer.h"
#include "scene/resources/animation.h"
Vector<String> EditorFolding::_get_unfolds(const Object *p_object) {
Vector<String> sections;
sections.resize(p_object->editor_get_section_folding().size());
if (sections.size()) {
String *w = sections.ptrw();
int idx = 0;
for (const String &E : p_object->editor_get_section_folding()) {
w[idx++] = E;
}
}
return sections;
}
void EditorFolding::save_resource_folding(const Ref<Resource> &p_resource, const String &p_path) {
Ref<ConfigFile> config;
config.instantiate();
Vector<String> unfolds = _get_unfolds(p_resource.ptr());
config->set_value("folding", "sections_unfolded", unfolds);
Ref<Animation> as_anim = p_resource;
if (as_anim.is_valid()) {
Vector<String> folded_groups = _get_animation_folds(as_anim.ptr());
config->set_value("folding", "animation_groups_folded", folded_groups);
}
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
file = EditorPaths::get_singleton()->get_project_settings_dir().path_join(file);
config->save(file);
}
void EditorFolding::_set_unfolds(Object *p_object, const Vector<String> &p_unfolds) {
int uc = p_unfolds.size();
const String *r = p_unfolds.ptr();
p_object->editor_clear_section_folding();
for (int i = 0; i < uc; i++) {
p_object->editor_set_section_unfold(r[i], true, true);
}
}
void EditorFolding::load_resource_folding(Ref<Resource> p_resource, const String &p_path) {
Ref<ConfigFile> config;
config.instantiate();
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
file = EditorPaths::get_singleton()->get_project_settings_dir().path_join(file);
if (config->load(file) != OK) {
return;
}
Vector<String> unfolds;
if (config->has_section_key("folding", "sections_unfolded")) {
unfolds = config->get_value("folding", "sections_unfolded");
}
_set_unfolds(p_resource.ptr(), unfolds);
Ref<Animation> anim = p_resource;
if (anim.is_valid() && config->has_section_key("folding", "animation_groups_folded")) {
Vector<String> folded_groups = config->get_value("folding", "animation_groups_folded");
_set_animation_folds(anim.ptr(), folded_groups);
}
}
void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, HashSet<Ref<Resource>> &resources, HashSet<Ref<Animation>> &animations, Array &anim_groups_folded) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
}
if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node->get_owner())) {
return;
}
}
if (p_node->is_displayed_folded()) {
nodes_folded.push_back(p_root->get_path_to(p_node));
}
Vector<String> unfolds = _get_unfolds(p_node);
if (unfolds.size()) {
p_folds.push_back(p_root->get_path_to(p_node));
p_folds.push_back(unfolds);
}
const AnimationMixer *anim_mixer = Object::cast_to<AnimationMixer>(p_node);
if (anim_mixer) {
List<StringName> anim_names;
anim_mixer->get_animation_list(&anim_names);
for (const StringName &anim_name : anim_names) {
Ref<Animation> anim = anim_mixer->get_animation(anim_name);
if (anim.is_valid() && !animations.has(anim) && !anim->get_path().is_empty() && !anim->get_path().is_resource_file()) {
Vector<String> anim_folds = _get_animation_folds(anim.ptr());
anim_groups_folded.push_back(anim->get_path());
anim_groups_folded.push_back(anim_folds);
animations.insert(anim);
}
}
}
List<PropertyInfo> plist;
p_node->get_property_list(&plist);
for (const PropertyInfo &E : plist) {
if (E.usage & PROPERTY_USAGE_EDITOR) {
if (E.type == Variant::OBJECT) {
Ref<Resource> res = p_node->get(E.name);
if (res.is_valid() && !resources.has(res) && !res->get_path().is_empty() && !res->get_path().is_resource_file()) {
Vector<String> res_unfolds = _get_unfolds(res.ptr());
resource_folds.push_back(res->get_path());
resource_folds.push_back(res_unfolds);
resources.insert(res);
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded, resources, animations, anim_groups_folded);
}
}
void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
ERR_FAIL_NULL(p_scene);
Ref<FileAccess> file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
if (!file_check->file_exists(p_path)) { //This can happen when creating scene from FilesystemDock. It has path, but no file.
return;
}
Ref<ConfigFile> config;
config.instantiate();
Array unfolds, res_unfolds;
HashSet<Ref<Resource>> resources;
Array nodes_folded;
HashSet<Ref<Animation>> animations;
Array anim_groups_folded;
_fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources, animations, anim_groups_folded);
config->set_value("folding", "node_unfolds", unfolds);
config->set_value("folding", "resource_unfolds", res_unfolds);
config->set_value("folding", "nodes_folded", nodes_folded);
config->set_value("folding", "animation_groups_folded", anim_groups_folded);
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
file = EditorPaths::get_singleton()->get_project_settings_dir().path_join(file);
config->save(file);
}
void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
Ref<ConfigFile> config;
config.instantiate();
String path = EditorPaths::get_singleton()->get_project_settings_dir();
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
file = EditorPaths::get_singleton()->get_project_settings_dir().path_join(file);
if (config->load(file) != OK) {
return;
}
Array unfolds;
if (config->has_section_key("folding", "node_unfolds")) {
unfolds = config->get_value("folding", "node_unfolds");
}
Array res_unfolds;
if (config->has_section_key("folding", "resource_unfolds")) {
res_unfolds = config->get_value("folding", "resource_unfolds");
}
Array nodes_folded;
if (config->has_section_key("folding", "nodes_folded")) {
nodes_folded = config->get_value("folding", "nodes_folded");
}
Array animation_groups_folded;
if (config->has_section_key("folding", "animation_groups_folded")) {
animation_groups_folded = config->get_value("folding", "animation_groups_folded");
}
ERR_FAIL_COND(unfolds.size() & 1);
ERR_FAIL_COND(res_unfolds.size() & 1);
ERR_FAIL_COND(animation_groups_folded.size() & 1);
for (int i = 0; i < unfolds.size(); i += 2) {
NodePath path2 = unfolds[i];
Vector<String> un = unfolds[i + 1];
Node *node = p_scene->get_node_or_null(path2);
if (!node) {
continue;
}
_set_unfolds(node, un);
}
for (int i = 0; i < res_unfolds.size(); i += 2) {
String path2 = res_unfolds[i];
Ref<Resource> res = ResourceCache::get_ref(path2);
if (res.is_null()) {
continue;
}
Vector<String> unfolds2 = res_unfolds[i + 1];
_set_unfolds(res.ptr(), unfolds2);
}
for (int i = 0; i < nodes_folded.size(); i++) {
NodePath fold_path = nodes_folded[i];
if (p_scene->has_node(fold_path)) {
Node *node = p_scene->get_node(fold_path);
node->set_display_folded(true);
}
}
for (int i = 0; i < animation_groups_folded.size(); i += 2) {
String path2 = animation_groups_folded[i];
Ref<Animation> anim = ResourceCache::get_ref(path2);
if (anim.is_null()) {
continue;
}
Vector<String> folded_groups = animation_groups_folded[i + 1];
_set_animation_folds(anim.ptr(), folded_groups);
}
}
bool EditorFolding::has_folding_data(const String &p_path) {
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
file = EditorPaths::get_singleton()->get_project_settings_dir().path_join(file);
return FileAccess::exists(file);
}
void EditorFolding::_do_object_unfolds(Object *p_object, HashSet<Ref<Resource>> &resources) {
List<PropertyInfo> plist;
p_object->get_property_list(&plist);
String group_base;
String group;
HashSet<String> unfold_group;
for (const PropertyInfo &E : plist) {
if (E.usage & PROPERTY_USAGE_CATEGORY) {
group = "";
group_base = "";
}
if (E.usage & PROPERTY_USAGE_GROUP) {
group = E.name;
group_base = E.hint_string;
if (group_base.ends_with("_")) {
group_base = group_base.substr(0, group_base.length() - 1);
}
}
//can unfold
if (E.usage & PROPERTY_USAGE_EDITOR) {
if (!group.is_empty()) { //group
if (group_base.is_empty() || E.name.begins_with(group_base)) {
bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E.name);
if (can_revert) {
unfold_group.insert(group);
}
}
} else { //path
int last = E.name.rfind_char('/');
if (last != -1) {
bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E.name);
if (can_revert) {
unfold_group.insert(E.name.substr(0, last));
}
}
}
if (E.type == Variant::OBJECT) {
Ref<Resource> res = p_object->get(E.name);
if (res.is_valid() && !resources.has(res) && !res->get_path().is_empty() && !res->get_path().is_resource_file()) {
resources.insert(res);
_do_object_unfolds(res.ptr(), resources);
}
}
}
}
for (const String &E : unfold_group) {
p_object->editor_set_section_unfold(E, true);
}
}
void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, HashSet<Ref<Resource>> &resources) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
}
if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
return;
}
}
_do_object_unfolds(p_node, resources);
for (int i = 0; i < p_node->get_child_count(); i++) {
_do_node_unfolds(p_root, p_node->get_child(i), resources);
}
}
void EditorFolding::unfold_scene(Node *p_scene) {
HashSet<Ref<Resource>> resources;
_do_node_unfolds(p_scene, p_scene, resources);
}
Vector<String> EditorFolding::_get_animation_folds(const Animation *p_animation) {
Vector<String> folded_groups;
folded_groups.resize(p_animation->editor_get_folded_groups().size());
if (folded_groups.size()) {
String *w = folded_groups.ptrw();
int idx = 0;
for (const StringName &group_name : p_animation->editor_get_folded_groups()) {
w[idx++] = group_name;
}
}
return folded_groups;
}
void EditorFolding::_set_animation_folds(Animation *p_animation, const Vector<String> &p_folds) {
p_animation->editor_clear_folded_groups();
for (const String &group_name : p_folds) {
p_animation->editor_add_folded_group(group_name);
}
}