Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings. |
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| .. | ||
| tests | ||
| input_default.cpp | ||
| input_default.h | ||
| main.cpp | ||
| main.h | ||
| performance.cpp | ||
| performance.h | ||
| SCsub | ||
| splash.h | ||