godot-module-template/engine/scene/resources/2d/skeleton/SCsub
2025-04-12 18:40:44 +02:00

17 lines
837 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env.add_source_files(env.scene_sources, "skeleton_modification_2d.cpp")
env.add_source_files(env.scene_sources, "skeleton_modification_2d_ccdik.cpp")
env.add_source_files(env.scene_sources, "skeleton_modification_2d_fabrik.cpp")
env.add_source_files(env.scene_sources, "skeleton_modification_2d_lookat.cpp")
env.add_source_files(env.scene_sources, "skeleton_modification_2d_stackholder.cpp")
env.add_source_files(env.scene_sources, "skeleton_modification_2d_twoboneik.cpp")
env.add_source_files(env.scene_sources, "skeleton_modification_stack_2d.cpp")
if not env["disable_physics_2d"]:
env.add_source_files(env.scene_sources, "skeleton_modification_2d_jiggle.cpp")
env.add_source_files(env.scene_sources, "skeleton_modification_2d_physicalbones.cpp")