godot-module-template/engine/scene/resources/2d/SCsub
2025-04-12 18:40:44 +02:00

24 lines
1.1 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env.add_source_files(env.scene_sources, "tile_set.cpp")
if not env["disable_physics_2d"]:
env.add_source_files(env.scene_sources, "capsule_shape_2d.cpp")
env.add_source_files(env.scene_sources, "circle_shape_2d.cpp")
env.add_source_files(env.scene_sources, "concave_polygon_shape_2d.cpp")
env.add_source_files(env.scene_sources, "convex_polygon_shape_2d.cpp")
env.add_source_files(env.scene_sources, "rectangle_shape_2d.cpp")
env.add_source_files(env.scene_sources, "segment_shape_2d.cpp")
env.add_source_files(env.scene_sources, "separation_ray_shape_2d.cpp")
env.add_source_files(env.scene_sources, "shape_2d.cpp")
env.add_source_files(env.scene_sources, "world_boundary_shape_2d.cpp")
if not env["disable_navigation_2d"]:
env.add_source_files(env.scene_sources, "navigation_mesh_source_geometry_data_2d.cpp")
env.add_source_files(env.scene_sources, "navigation_polygon.cpp")
env.add_source_files(env.scene_sources, "polygon_path_finder.cpp")
SConscript("skeleton/SCsub")