godot-module-template/engine/modules/gltf/doc_classes/GLTFPhysicsShape.xml
2025-04-12 18:40:44 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFPhysicsShape" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Represents a glTF physics shape.
</brief_description>
<description>
Represents a physics shape as defined by the [code]OMI_physics_shape[/code] or [code]OMI_collider[/code] glTF extensions. This class is an intermediary between the glTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different glTF physics extensions in the future.
</description>
<tutorials>
<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
<link title="OMI_physics_shape glTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_shape</link>
<link title="OMI_collider glTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/Archived/OMI_collider</link>
</tutorials>
<methods>
<method name="from_dictionary" qualifiers="static">
<return type="GLTFPhysicsShape" />
<param index="0" name="dictionary" type="Dictionary" />
<description>
Creates a new GLTFPhysicsShape instance by parsing the given [Dictionary].
</description>
</method>
<method name="from_node" qualifiers="static">
<return type="GLTFPhysicsShape" />
<param index="0" name="shape_node" type="CollisionShape3D" />
<description>
Creates a new GLTFPhysicsShape instance from the given Godot [CollisionShape3D] node.
</description>
</method>
<method name="from_resource" qualifiers="static">
<return type="GLTFPhysicsShape" />
<param index="0" name="shape_resource" type="Shape3D" />
<description>
Creates a new GLTFPhysicsShape instance from the given Godot [Shape3D] resource.
</description>
</method>
<method name="to_dictionary" qualifiers="const">
<return type="Dictionary" />
<description>
Serializes this GLTFPhysicsShape instance into a [Dictionary] in the format defined by [code]OMI_physics_shape[/code].
</description>
</method>
<method name="to_node">
<return type="CollisionShape3D" />
<param index="0" name="cache_shapes" type="bool" default="false" />
<description>
Converts this GLTFPhysicsShape instance into a Godot [CollisionShape3D] node.
</description>
</method>
<method name="to_resource">
<return type="Shape3D" />
<param index="0" name="cache_shapes" type="bool" default="false" />
<description>
Converts this GLTFPhysicsShape instance into a Godot [Shape3D] resource.
</description>
</method>
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
The height of the shape, in meters. This is only used when the shape type is [code]"capsule"[/code] or [code]"cylinder"[/code]. This value should not be negative, and for [code]"capsule"[/code] it should be at least twice the radius.
</member>
<member name="importer_mesh" type="ImporterMesh" setter="set_importer_mesh" getter="get_importer_mesh">
The [ImporterMesh] resource of the shape. This is only used when the shape type is [code]"hull"[/code] (convex hull) or [code]"trimesh"[/code] (concave trimesh).
</member>
<member name="is_trigger" type="bool" setter="set_is_trigger" getter="get_is_trigger" default="false">
If [code]true[/code], indicates that this shape is a trigger. For Godot, this means that the shape should be a child of an [Area3D] node.
This is the only variable not used in the [method to_node] method, it's intended to be used alongside when deciding where to add the generated node as a child.
</member>
<member name="mesh_index" type="int" setter="set_mesh_index" getter="get_mesh_index" default="-1">
The index of the shape's mesh in the glTF file. This is only used when the shape type is [code]"hull"[/code] (convex hull) or [code]"trimesh"[/code] (concave trimesh).
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The radius of the shape, in meters. This is only used when the shape type is [code]"capsule"[/code], [code]"cylinder"[/code], or [code]"sphere"[/code]. This value should not be negative.
</member>
<member name="shape_type" type="String" setter="set_shape_type" getter="get_shape_type" default="&quot;&quot;">
The type of shape this shape represents. Valid values are [code]"box"[/code], [code]"capsule"[/code], [code]"cylinder"[/code], [code]"sphere"[/code], [code]"hull"[/code], and [code]"trimesh"[/code].
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
The size of the shape, in meters. This is only used when the shape type is [code]"box"[/code], and it represents the [code]"diameter"[/code] of the box. This value should not be negative.
</member>
</members>
</class>