godot-module-template/engine/thirdparty/jolt_physics/Jolt/Skeleton/SkeletonPose.cpp

88 lines
2.4 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Skeleton/SkeletonPose.h>
#ifdef JPH_DEBUG_RENDERER
#include <Jolt/Renderer/DebugRenderer.h>
#endif // JPH_DEBUG_RENDERER
JPH_NAMESPACE_BEGIN
void SkeletonPose::SetSkeleton(const Skeleton *inSkeleton)
{
mSkeleton = inSkeleton;
mJoints.resize(mSkeleton->GetJointCount());
mJointMatrices.resize(mSkeleton->GetJointCount());
}
void SkeletonPose::CalculateJointMatrices()
{
for (int i = 0; i < (int)mJoints.size(); ++i)
{
mJointMatrices[i] = mJoints[i].ToMatrix();
int parent = mSkeleton->GetJoint(i).mParentJointIndex;
if (parent >= 0)
{
JPH_ASSERT(parent < i, "Joints must be ordered: parents first");
mJointMatrices[i] = mJointMatrices[parent] * mJointMatrices[i];
}
}
}
void SkeletonPose::CalculateJointStates()
{
for (int i = 0; i < (int)mJoints.size(); ++i)
{
Mat44 local_transform;
int parent = mSkeleton->GetJoint(i).mParentJointIndex;
if (parent >= 0)
local_transform = mJointMatrices[parent].Inversed() * mJointMatrices[i];
else
local_transform = mJointMatrices[i];
JointState &joint = mJoints[i];
joint.mTranslation = local_transform.GetTranslation();
joint.mRotation = local_transform.GetQuaternion();
}
}
void SkeletonPose::CalculateLocalSpaceJointMatrices(Mat44 *outMatrices) const
{
for (int i = 0; i < (int)mJoints.size(); ++i)
outMatrices[i] = mJoints[i].ToMatrix();
}
#ifdef JPH_DEBUG_RENDERER
void SkeletonPose::Draw(const DrawSettings &inDrawSettings, DebugRenderer *inRenderer, RMat44Arg inOffset) const
{
RMat44 offset = inOffset * RMat44::sTranslation(mRootOffset);
const Skeleton::JointVector &joints = mSkeleton->GetJoints();
for (int b = 0; b < mSkeleton->GetJointCount(); ++b)
{
RMat44 joint_transform = offset * mJointMatrices[b];
if (inDrawSettings.mDrawJoints)
{
int parent = joints[b].mParentJointIndex;
if (parent >= 0)
inRenderer->DrawLine(offset * mJointMatrices[parent].GetTranslation(), joint_transform.GetTranslation(), Color::sGreen);
}
if (inDrawSettings.mDrawJointOrientations)
inRenderer->DrawCoordinateSystem(joint_transform, 0.05f);
if (inDrawSettings.mDrawJointNames)
inRenderer->DrawText3D(joint_transform.GetTranslation(), joints[b].mName, Color::sWhite, 0.05f);
}
}
#endif // JPH_DEBUG_RENDERER
JPH_NAMESPACE_END