godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Vehicle/VehicleDifferential.cpp

82 lines
2.9 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Physics/Vehicle/VehicleDifferential.h>
#include <Jolt/ObjectStream/TypeDeclarations.h>
JPH_NAMESPACE_BEGIN
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(VehicleDifferentialSettings)
{
JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mLeftWheel)
JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mRightWheel)
JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mDifferentialRatio)
JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mLeftRightSplit)
JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mLimitedSlipRatio)
JPH_ADD_ATTRIBUTE(VehicleDifferentialSettings, mEngineTorqueRatio)
}
void VehicleDifferentialSettings::SaveBinaryState(StreamOut &inStream) const
{
inStream.Write(mLeftWheel);
inStream.Write(mRightWheel);
inStream.Write(mDifferentialRatio);
inStream.Write(mLeftRightSplit);
inStream.Write(mLimitedSlipRatio);
inStream.Write(mEngineTorqueRatio);
}
void VehicleDifferentialSettings::RestoreBinaryState(StreamIn &inStream)
{
inStream.Read(mLeftWheel);
inStream.Read(mRightWheel);
inStream.Read(mDifferentialRatio);
inStream.Read(mLeftRightSplit);
inStream.Read(mLimitedSlipRatio);
inStream.Read(mEngineTorqueRatio);
}
void VehicleDifferentialSettings::CalculateTorqueRatio(float inLeftAngularVelocity, float inRightAngularVelocity, float &outLeftTorqueFraction, float &outRightTorqueFraction) const
{
// Start with the default torque ratio
outLeftTorqueFraction = 1.0f - mLeftRightSplit;
outRightTorqueFraction = mLeftRightSplit;
if (mLimitedSlipRatio < FLT_MAX)
{
JPH_ASSERT(mLimitedSlipRatio > 1.0f);
// This is a limited slip differential, adjust torque ratios according to wheel speeds
float omega_l = max(1.0e-3f, abs(inLeftAngularVelocity)); // prevent div by zero by setting a minimum velocity and ignoring that the wheels may be rotating in different directions
float omega_r = max(1.0e-3f, abs(inRightAngularVelocity));
float omega_min = min(omega_l, omega_r);
float omega_max = max(omega_l, omega_r);
// Map into a value that is 0 when the wheels are turning at an equal rate and 1 when the wheels are turning at mLimitedSlipRotationRatio
float alpha = min((omega_max / omega_min - 1.0f) / (mLimitedSlipRatio - 1.0f), 1.0f);
JPH_ASSERT(alpha >= 0.0f);
float one_min_alpha = 1.0f - alpha;
if (omega_l < omega_r)
{
// Redirect more power to the left wheel
outLeftTorqueFraction = outLeftTorqueFraction * one_min_alpha + alpha;
outRightTorqueFraction = outRightTorqueFraction * one_min_alpha;
}
else
{
// Redirect more power to the right wheel
outLeftTorqueFraction = outLeftTorqueFraction * one_min_alpha;
outRightTorqueFraction = outRightTorqueFraction * one_min_alpha + alpha;
}
}
// Assert the values add up to 1
JPH_ASSERT(abs(outLeftTorqueFraction + outRightTorqueFraction - 1.0f) < 1.0e-6f);
}
JPH_NAMESPACE_END