godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/PhysicsUpdateContext.cpp

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C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Physics/PhysicsUpdateContext.h>
JPH_NAMESPACE_BEGIN
PhysicsUpdateContext::PhysicsUpdateContext(TempAllocator &inTempAllocator) :
mTempAllocator(&inTempAllocator),
mSteps(inTempAllocator)
{
}
PhysicsUpdateContext::~PhysicsUpdateContext()
{
JPH_ASSERT(mBodyPairs == nullptr);
JPH_ASSERT(mActiveConstraints == nullptr);
}
JPH_NAMESPACE_END