godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/EPhysicsUpdateError.h

38 lines
1.6 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
JPH_NAMESPACE_BEGIN
/// Enum used by PhysicsSystem to report error conditions during the PhysicsSystem::Update call. This is a bit field, multiple errors can trigger in the same update.
enum class EPhysicsUpdateError : uint32
{
None = 0, ///< No errors
ManifoldCacheFull = 1 << 0, ///< The manifold cache is full, this means that the total number of contacts between bodies is too high. Some contacts were ignored. Increase inMaxContactConstraints in PhysicsSystem::Init.
BodyPairCacheFull = 1 << 1, ///< The body pair cache is full, this means that too many bodies contacted. Some contacts were ignored. Increase inMaxBodyPairs in PhysicsSystem::Init.
ContactConstraintsFull = 1 << 2, ///< The contact constraints buffer is full. Some contacts were ignored. Increase inMaxContactConstraints in PhysicsSystem::Init.
};
/// OR operator for EPhysicsUpdateError
inline EPhysicsUpdateError operator | (EPhysicsUpdateError inA, EPhysicsUpdateError inB)
{
return static_cast<EPhysicsUpdateError>(static_cast<uint32>(inA) | static_cast<uint32>(inB));
}
/// OR operator for EPhysicsUpdateError
inline EPhysicsUpdateError operator |= (EPhysicsUpdateError &ioA, EPhysicsUpdateError inB)
{
ioA = ioA | inB;
return ioA;
}
/// AND operator for EPhysicsUpdateError
inline EPhysicsUpdateError operator & (EPhysicsUpdateError inA, EPhysicsUpdateError inB)
{
return static_cast<EPhysicsUpdateError>(static_cast<uint32>(inA) & static_cast<uint32>(inB));
}
JPH_NAMESPACE_END