godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Constraints/SpringSettings.cpp

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C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Physics/Constraints/SpringSettings.h>
#include <Jolt/ObjectStream/TypeDeclarations.h>
#include <Jolt/Core/StreamIn.h>
#include <Jolt/Core/StreamOut.h>
JPH_NAMESPACE_BEGIN
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SpringSettings)
{
JPH_ADD_ENUM_ATTRIBUTE(SpringSettings, mMode)
JPH_ADD_ATTRIBUTE(SpringSettings, mFrequency)
JPH_ADD_ATTRIBUTE(SpringSettings, mDamping)
}
void SpringSettings::SaveBinaryState(StreamOut &inStream) const
{
inStream.Write(mMode);
inStream.Write(mFrequency);
inStream.Write(mDamping);
}
void SpringSettings::RestoreBinaryState(StreamIn &inStream)
{
inStream.Read(mMode);
inStream.Read(mFrequency);
inStream.Read(mDamping);
}
JPH_NAMESPACE_END