godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Constraints/PathConstraintPath.cpp

86 lines
2.8 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Physics/Constraints/PathConstraintPath.h>
#include <Jolt/Core/StreamUtils.h>
#ifdef JPH_DEBUG_RENDERER
#include <Jolt/Renderer/DebugRenderer.h>
#endif // JPH_DEBUG_RENDERER
JPH_NAMESPACE_BEGIN
JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT(PathConstraintPath)
{
JPH_ADD_BASE_CLASS(PathConstraintPath, SerializableObject)
}
#ifdef JPH_DEBUG_RENDERER
// Helper function to transform the results of GetPointOnPath to world space
static inline void sTransformPathPoint(RMat44Arg inTransform, Vec3Arg inPosition, RVec3 &outPosition, Vec3 &ioNormal, Vec3 &ioBinormal)
{
outPosition = inTransform * inPosition;
ioNormal = inTransform.Multiply3x3(ioNormal);
ioBinormal = inTransform.Multiply3x3(ioBinormal);
}
// Helper function to draw a path segment
static inline void sDrawPathSegment(DebugRenderer *inRenderer, RVec3Arg inPrevPosition, RVec3Arg inPosition, Vec3Arg inNormal, Vec3Arg inBinormal)
{
inRenderer->DrawLine(inPrevPosition, inPosition, Color::sWhite);
inRenderer->DrawArrow(inPosition, inPosition + 0.1f * inNormal, Color::sRed, 0.02f);
inRenderer->DrawArrow(inPosition, inPosition + 0.1f * inBinormal, Color::sGreen, 0.02f);
}
void PathConstraintPath::DrawPath(DebugRenderer *inRenderer, RMat44Arg inBaseTransform) const
{
// Calculate first point
Vec3 lfirst_pos, first_tangent, first_normal, first_binormal;
GetPointOnPath(0.0f, lfirst_pos, first_tangent, first_normal, first_binormal);
RVec3 first_pos;
sTransformPathPoint(inBaseTransform, lfirst_pos, first_pos, first_normal, first_binormal);
float t_max = GetPathMaxFraction();
// Draw the segments
RVec3 prev_pos = first_pos;
for (float t = 0.1f; t < t_max; t += 0.1f)
{
Vec3 lpos, tangent, normal, binormal;
GetPointOnPath(t, lpos, tangent, normal, binormal);
RVec3 pos;
sTransformPathPoint(inBaseTransform, lpos, pos, normal, binormal);
sDrawPathSegment(inRenderer, prev_pos, pos, normal, binormal);
prev_pos = pos;
}
// Draw last point
Vec3 lpos, tangent, normal, binormal;
GetPointOnPath(t_max, lpos, tangent, normal, binormal);
RVec3 pos;
sTransformPathPoint(inBaseTransform, lpos, pos, normal, binormal);
sDrawPathSegment(inRenderer, prev_pos, pos, normal, binormal);
}
#endif // JPH_DEBUG_RENDERER
void PathConstraintPath::SaveBinaryState(StreamOut &inStream) const
{
inStream.Write(GetRTTI()->GetHash());
inStream.Write(mIsLooping);
}
void PathConstraintPath::RestoreBinaryState(StreamIn &inStream)
{
// Type hash read by sRestoreFromBinaryState
inStream.Read(mIsLooping);
}
PathConstraintPath::PathResult PathConstraintPath::sRestoreFromBinaryState(StreamIn &inStream)
{
return StreamUtils::RestoreObject<PathConstraintPath>(inStream, &PathConstraintPath::RestoreBinaryState);
}
JPH_NAMESPACE_END