godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Constraints/MotorSettings.h

67 lines
3.5 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/Reference.h>
#include <Jolt/ObjectStream/SerializableObject.h>
#include <Jolt/Physics/Constraints/SpringSettings.h>
JPH_NAMESPACE_BEGIN
class StreamIn;
class StreamOut;
enum class EMotorState
{
Off, ///< Motor is off
Velocity, ///< Motor will drive to target velocity
Position ///< Motor will drive to target position
};
/// Class that contains the settings for a constraint motor.
/// See the main page of the API documentation for more information on how to configure a motor.
class JPH_EXPORT MotorSettings
{
JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, MotorSettings)
public:
/// Constructor
MotorSettings() = default;
MotorSettings(const MotorSettings &) = default;
MotorSettings & operator = (const MotorSettings &) = default;
MotorSettings(float inFrequency, float inDamping) : mSpringSettings(ESpringMode::FrequencyAndDamping, inFrequency, inDamping) { JPH_ASSERT(IsValid()); }
MotorSettings(float inFrequency, float inDamping, float inForceLimit, float inTorqueLimit) : mSpringSettings(ESpringMode::FrequencyAndDamping, inFrequency, inDamping), mMinForceLimit(-inForceLimit), mMaxForceLimit(inForceLimit), mMinTorqueLimit(-inTorqueLimit), mMaxTorqueLimit(inTorqueLimit) { JPH_ASSERT(IsValid()); }
/// Set asymmetric force limits
void SetForceLimits(float inMin, float inMax) { JPH_ASSERT(inMin <= inMax); mMinForceLimit = inMin; mMaxForceLimit = inMax; }
/// Set asymmetric torque limits
void SetTorqueLimits(float inMin, float inMax) { JPH_ASSERT(inMin <= inMax); mMinTorqueLimit = inMin; mMaxTorqueLimit = inMax; }
/// Set symmetric force limits
void SetForceLimit(float inLimit) { mMinForceLimit = -inLimit; mMaxForceLimit = inLimit; }
/// Set symmetric torque limits
void SetTorqueLimit(float inLimit) { mMinTorqueLimit = -inLimit; mMaxTorqueLimit = inLimit; }
/// Check if settings are valid
bool IsValid() const { return mSpringSettings.mFrequency >= 0.0f && mSpringSettings.mDamping >= 0.0f && mMinForceLimit <= mMaxForceLimit && mMinTorqueLimit <= mMaxTorqueLimit; }
/// Saves the contents of the motor settings in binary form to inStream.
void SaveBinaryState(StreamOut &inStream) const;
/// Restores contents from the binary stream inStream.
void RestoreBinaryState(StreamIn &inStream);
// Settings
SpringSettings mSpringSettings { ESpringMode::FrequencyAndDamping, 2.0f, 1.0f }; ///< Settings for the spring that is used to drive to the position target (not used when motor is a velocity motor).
float mMinForceLimit = -FLT_MAX; ///< Minimum force to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
float mMaxForceLimit = FLT_MAX; ///< Maximum force to apply in case of a linear constraint (N). Not used when motor is an angular motor.
float mMinTorqueLimit = -FLT_MAX; ///< Minimum torque to apply in case of a angular constraint (N m). Usually this is -mMaxTorqueLimit unless you want a motor that can e.g. push but not pull. Not used when motor is a position motor.
float mMaxTorqueLimit = FLT_MAX; ///< Maximum torque to apply in case of a angular constraint (N m). Not used when motor is a position motor.
};
JPH_NAMESPACE_END