godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Collision/AABoxCast.h

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Geometry/AABox.h>
JPH_NAMESPACE_BEGIN
/// Structure that holds AABox moving linearly through 3d space
struct AABoxCast
{
JPH_OVERRIDE_NEW_DELETE
AABox mBox; ///< Axis aligned box at starting location
Vec3 mDirection; ///< Direction and length of the cast (anything beyond this length will not be reported as a hit)
};
JPH_NAMESPACE_END