godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Body/MassProperties.h

59 lines
2.1 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/ObjectStream/SerializableObject.h>
JPH_NAMESPACE_BEGIN
class StreamIn;
class StreamOut;
/// Describes the mass and inertia properties of a body. Used during body construction only.
class JPH_EXPORT MassProperties
{
JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, MassProperties)
public:
/// Using eigendecomposition, decompose the inertia tensor into a diagonal matrix D and a right-handed rotation matrix R so that the inertia tensor is \f$R \: D \: R^{-1}\f$.
/// @see https://en.wikipedia.org/wiki/Moment_of_inertia section 'Principal axes'
/// @param outRotation The rotation matrix R
/// @param outDiagonal The diagonal of the diagonal matrix D
/// @return True if successful, false if failed
bool DecomposePrincipalMomentsOfInertia(Mat44 &outRotation, Vec3 &outDiagonal) const;
/// Set the mass and inertia of a box with edge size inBoxSize and density inDensity
void SetMassAndInertiaOfSolidBox(Vec3Arg inBoxSize, float inDensity);
/// Set the mass and scale the inertia tensor to match the mass
void ScaleToMass(float inMass);
/// Calculates the size of the solid box that has an inertia tensor diagonal inInertiaDiagonal
static Vec3 sGetEquivalentSolidBoxSize(float inMass, Vec3Arg inInertiaDiagonal);
/// Rotate the inertia by 3x3 matrix inRotation
void Rotate(Mat44Arg inRotation);
/// Translate the inertia by a vector inTranslation
void Translate(Vec3Arg inTranslation);
/// Scale the mass and inertia by inScale, note that elements can be < 0 to flip the shape
void Scale(Vec3Arg inScale);
/// Saves the state of this object in binary form to inStream.
void SaveBinaryState(StreamOut &inStream) const;
/// Restore the state of this object from inStream.
void RestoreBinaryState(StreamIn &inStream);
/// Mass of the shape (kg)
float mMass = 0.0f;
/// Inertia tensor of the shape (kg m^2)
Mat44 mInertia = Mat44::sZero();
};
JPH_NAMESPACE_END