godot-module-template/engine/thirdparty/jolt_physics/Jolt/Math/Double3.h

49 lines
1.2 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/HashCombine.h>
JPH_NAMESPACE_BEGIN
/// Class that holds 3 doubles. Used as a storage class. Convert to DVec3 for calculations.
class [[nodiscard]] Double3
{
public:
JPH_OVERRIDE_NEW_DELETE
Double3() = default; ///< Intentionally not initialized for performance reasons
Double3(const Double3 &inRHS) = default;
Double3 & operator = (const Double3 &inRHS) = default;
Double3(double inX, double inY, double inZ) : x(inX), y(inY), z(inZ) { }
double operator [] (int inCoordinate) const
{
JPH_ASSERT(inCoordinate < 3);
return *(&x + inCoordinate);
}
bool operator == (const Double3 &inRHS) const
{
return x == inRHS.x && y == inRHS.y && z == inRHS.z;
}
bool operator != (const Double3 &inRHS) const
{
return x != inRHS.x || y != inRHS.y || z != inRHS.z;
}
double x;
double y;
double z;
};
static_assert(std::is_trivial<Double3>(), "Is supposed to be a trivial type!");
JPH_NAMESPACE_END
// Create a std::hash/JPH::Hash for Double3
JPH_MAKE_HASHABLE(JPH::Double3, t.x, t.y, t.z)