godot-module-template/engine/thirdparty/jolt_physics/Jolt/Geometry/OrientedBox.h
2025-04-12 18:40:44 +02:00

40 lines
1.4 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Geometry/Triangle.h>
#include <Jolt/Geometry/IndexedTriangle.h>
#include <Jolt/Geometry/AABox.h>
#include <Jolt/Math/Mat44.h>
JPH_NAMESPACE_BEGIN
class AABox;
/// Oriented box
class JPH_EXPORT_GCC_BUG_WORKAROUND [[nodiscard]] OrientedBox
{
public:
JPH_OVERRIDE_NEW_DELETE
/// Constructor
OrientedBox() = default;
OrientedBox(Mat44Arg inOrientation, Vec3Arg inHalfExtents) : mOrientation(inOrientation), mHalfExtents(inHalfExtents) { }
/// Construct from axis aligned box and transform. Only works for rotation/translation matrix (no scaling / shearing).
OrientedBox(Mat44Arg inOrientation, const AABox &inBox) : OrientedBox(inOrientation.PreTranslated(inBox.GetCenter()), inBox.GetExtent()) { }
/// Test if oriented box overlaps with axis aligned box each other
bool Overlaps(const AABox &inBox, float inEpsilon = 1.0e-6f) const;
/// Test if two oriented boxes overlap each other
bool Overlaps(const OrientedBox &inBox, float inEpsilon = 1.0e-6f) const;
Mat44 mOrientation; ///< Transform that positions and rotates the local space axis aligned box into world space
Vec3 mHalfExtents; ///< Half extents (half the size of the edge) of the local space axis aligned box
};
JPH_NAMESPACE_END