godot-module-template/engine/thirdparty/jolt_physics/Jolt/Geometry/Indexify.h

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Geometry/Triangle.h>
#include <Jolt/Geometry/IndexedTriangle.h>
JPH_NAMESPACE_BEGIN
/// Take a list of triangles and get the unique set of vertices and use them to create indexed triangles.
/// Vertices that are less than inVertexWeldDistance apart will be combined to a single vertex.
JPH_EXPORT void Indexify(const TriangleList &inTriangles, VertexList &outVertices, IndexedTriangleList &outTriangles, float inVertexWeldDistance = 1.0e-4f);
/// Take a list of indexed triangles and unpack them
JPH_EXPORT void Deindexify(const VertexList &inVertices, const IndexedTriangleList &inTriangles, TriangleList &outTriangles);
JPH_NAMESPACE_END