godot-module-template/engine/thirdparty/jolt_physics/Jolt/Geometry/ConvexHullBuilder.h

277 lines
11 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
//#define JPH_CONVEX_BUILDER_DEBUG
//#define JPH_CONVEX_BUILDER_DUMP_SHAPE
#ifdef JPH_CONVEX_BUILDER_DEBUG
#include <Jolt/Core/Color.h>
#endif
#include <Jolt/Core/StaticArray.h>
#include <Jolt/Core/NonCopyable.h>
JPH_NAMESPACE_BEGIN
/// A convex hull builder that tries to create hulls as accurately as possible. Used for offline processing.
class JPH_EXPORT ConvexHullBuilder : public NonCopyable
{
public:
// Forward declare
class Face;
/// Class that holds the information of an edge
class Edge : public NonCopyable
{
public:
JPH_OVERRIDE_NEW_DELETE
/// Constructor
Edge(Face *inFace, int inStartIdx) : mFace(inFace), mStartIdx(inStartIdx) { }
/// Get the previous edge
inline Edge * GetPreviousEdge()
{
Edge *prev_edge = this;
while (prev_edge->mNextEdge != this)
prev_edge = prev_edge->mNextEdge;
return prev_edge;
}
Face * mFace; ///< Face that this edge belongs to
Edge * mNextEdge = nullptr; ///< Next edge of this face
Edge * mNeighbourEdge = nullptr; ///< Edge that this edge is connected to
int mStartIdx; ///< Vertex index in mPositions that indicates the start vertex of this edge
};
using ConflictList = Array<int>;
/// Class that holds the information of one face
class Face : public NonCopyable
{
public:
JPH_OVERRIDE_NEW_DELETE
/// Destructor
~Face();
/// Initialize a face with three indices
void Initialize(int inIdx0, int inIdx1, int inIdx2, const Vec3 *inPositions);
/// Calculates the centroid and normal for this face
void CalculateNormalAndCentroid(const Vec3 *inPositions);
/// Check if face inFace is facing inPosition
inline bool IsFacing(Vec3Arg inPosition) const
{
JPH_ASSERT(!mRemoved);
return mNormal.Dot(inPosition - mCentroid) > 0.0f;
}
Vec3 mNormal; ///< Normal of this face, length is 2 times area of face
Vec3 mCentroid; ///< Center of the face
ConflictList mConflictList; ///< Positions associated with this edge (that are closest to this edge). The last position in the list is the point that is furthest away from the face.
Edge * mFirstEdge = nullptr; ///< First edge of this face
float mFurthestPointDistanceSq = 0.0f; ///< Squared distance of furthest point from the conflict list to the face
bool mRemoved = false; ///< Flag that indicates that face has been removed (face will be freed later)
#ifdef JPH_CONVEX_BUILDER_DEBUG
int mIteration; ///< Iteration that this face was created
#endif
};
// Typedefs
using Positions = Array<Vec3>;
using Faces = Array<Face *>;
/// Constructor
explicit ConvexHullBuilder(const Positions &inPositions);
/// Destructor
~ConvexHullBuilder() { FreeFaces(); }
/// Result enum that indicates how the hull got created
enum class EResult
{
Success, ///< Hull building finished successfully
MaxVerticesReached, ///< Hull building finished successfully, but the desired accuracy was not reached because the max vertices limit was reached
TooFewPoints, ///< Too few points to create a hull
TooFewFaces, ///< Too few faces in the created hull (signifies precision errors during building)
Degenerate, ///< Degenerate hull detected
};
/// Takes all positions as provided by the constructor and use them to build a hull
/// Any points that are closer to the hull than inTolerance will be discarded
/// @param inMaxVertices Max vertices to allow in the hull. Specify INT_MAX if there is no limit.
/// @param inTolerance Max distance that a point is allowed to be outside of the hull
/// @param outError Error message when building fails
/// @return Status code that reports if the hull was created or not
EResult Initialize(int inMaxVertices, float inTolerance, const char *&outError);
/// Returns the amount of vertices that are currently used by the hull
int GetNumVerticesUsed() const;
/// Returns true if the hull contains a polygon with inIndices (counter clockwise indices in mPositions)
bool ContainsFace(const Array<int> &inIndices) const;
/// Calculate the center of mass and the volume of the current convex hull
void GetCenterOfMassAndVolume(Vec3 &outCenterOfMass, float &outVolume) const;
/// Determines the point that is furthest outside of the hull and reports how far it is outside of the hull (which indicates a failure during hull building)
/// @param outFaceWithMaxError The face that caused the error
/// @param outMaxError The maximum distance of a point to the hull
/// @param outMaxErrorPositionIdx The index of the point that had this distance
/// @param outCoplanarDistance Points that are less than this distance from the hull are considered on the hull. This should be used as a lowerbound for the allowed error.
void DetermineMaxError(Face *&outFaceWithMaxError, float &outMaxError, int &outMaxErrorPositionIdx, float &outCoplanarDistance) const;
/// Access to the created faces. Memory is owned by the convex hull builder.
const Faces & GetFaces() const { return mFaces; }
private:
/// Minimal square area of a triangle (used for merging and checking if a triangle is degenerate)
static constexpr float cMinTriangleAreaSq = 1.0e-12f;
#ifdef JPH_CONVEX_BUILDER_DEBUG
/// Factor to scale convex hull when debug drawing the construction process
static constexpr Real cDrawScale = 10;
#endif
/// Class that holds an edge including start and end index
class FullEdge
{
public:
Edge * mNeighbourEdge; ///< Edge that this edge is connected to
int mStartIdx; ///< Vertex index in mPositions that indicates the start vertex of this edge
int mEndIdx; ///< Vertex index in mPosition that indicates the end vertex of this edge
};
// Private typedefs
using FullEdges = Array<FullEdge>;
// Determine a suitable tolerance for detecting that points are coplanar
float DetermineCoplanarDistance() const;
/// Find the face for which inPoint is furthest to the front
/// @param inPoint Point to test
/// @param inFaces List of faces to test
/// @param outFace Returns the best face
/// @param outDistSq Returns the squared distance how much inPoint is in front of the plane of the face
void GetFaceForPoint(Vec3Arg inPoint, const Faces &inFaces, Face *&outFace, float &outDistSq) const;
/// @brief Calculates the distance between inPoint and inFace
/// @param inFace Face to test
/// @param inPoint Point to test
/// @return If the projection of the point on the plane is interior to the face 0, otherwise the squared distance to the closest edge
float GetDistanceToEdgeSq(Vec3Arg inPoint, const Face *inFace) const;
/// Assigns a position to one of the supplied faces based on which face is closest.
/// @param inPositionIdx Index of the position to add
/// @param inFaces List of faces to consider
/// @param inToleranceSq Tolerance of the hull, if the point is closer to the face than this, we ignore it
/// @return True if point was assigned, false if it was discarded or added to the coplanar list
bool AssignPointToFace(int inPositionIdx, const Faces &inFaces, float inToleranceSq);
/// Add a new point to the convex hull
void AddPoint(Face *inFacingFace, int inIdx, float inToleranceSq, Faces &outNewFaces);
/// Remove all faces that have been marked 'removed' from mFaces list
void GarbageCollectFaces();
/// Create a new face
Face * CreateFace();
/// Create a new triangle
Face * CreateTriangle(int inIdx1, int inIdx2, int inIdx3);
/// Delete a face (checking that it is not connected to any other faces)
void FreeFace(Face *inFace);
/// Release all faces and edges
void FreeFaces();
/// Link face edge to other face edge
static void sLinkFace(Edge *inEdge1, Edge *inEdge2);
/// Unlink this face from all of its neighbours
static void sUnlinkFace(Face *inFace);
/// Given one face that faces inVertex, find the edges of the faces that are not facing inVertex.
/// Will flag all those faces for removal.
void FindEdge(Face *inFacingFace, Vec3Arg inVertex, FullEdges &outEdges) const;
/// Merges the two faces that share inEdge into the face inEdge->mFace
void MergeFaces(Edge *inEdge);
/// Merges inFace with a neighbour if it is degenerate (a sliver)
void MergeDegenerateFace(Face *inFace, Faces &ioAffectedFaces);
/// Merges any coplanar as well as neighbours that form a non-convex edge into inFace.
/// Faces are considered coplanar if the distance^2 of the other face's centroid is smaller than inToleranceSq.
void MergeCoplanarOrConcaveFaces(Face *inFace, float inToleranceSq, Faces &ioAffectedFaces);
/// Mark face as affected if it is not already in the list
static void sMarkAffected(Face *inFace, Faces &ioAffectedFaces);
/// Removes all invalid edges.
/// 1. Merges inFace with faces that share two edges with it since this means inFace or the other face cannot be convex or the edge is colinear.
/// 2. Removes edges that are interior to inFace (that have inFace on both sides)
/// Any faces that need to be checked for validity will be added to ioAffectedFaces.
void RemoveInvalidEdges(Face *inFace, Faces &ioAffectedFaces);
/// Removes inFace if it consists of only 2 edges, linking its neighbouring faces together
/// Any faces that need to be checked for validity will be added to ioAffectedFaces.
/// @return True if face was removed.
bool RemoveTwoEdgeFace(Face *inFace, Faces &ioAffectedFaces) const;
#ifdef JPH_ENABLE_ASSERTS
/// Dumps the text representation of a face to the TTY
void DumpFace(const Face *inFace) const;
/// Dumps the text representation of all faces to the TTY
void DumpFaces() const;
/// Check consistency of 1 face
void ValidateFace(const Face *inFace) const;
/// Check consistency of all faces
void ValidateFaces() const;
#endif
#ifdef JPH_CONVEX_BUILDER_DEBUG
/// Draw state of algorithm
void DrawState(bool inDrawConflictList = false) const;
/// Draw a face for debugging purposes
void DrawWireFace(const Face *inFace, ColorArg inColor) const;
/// Draw an edge for debugging purposes
void DrawEdge(const Edge *inEdge, ColorArg inColor) const;
#endif
#ifdef JPH_CONVEX_BUILDER_DUMP_SHAPE
void DumpShape() const;
#endif
const Positions & mPositions; ///< List of positions (some of them are part of the hull)
Faces mFaces; ///< List of faces that are part of the hull (if !mRemoved)
struct Coplanar
{
int mPositionIdx; ///< Index in mPositions
float mDistanceSq; ///< Distance to the edge of closest face (should be > 0)
};
using CoplanarList = Array<Coplanar>;
CoplanarList mCoplanarList; ///< List of positions that are coplanar to a face but outside of the face, these are added to the hull at the end
#ifdef JPH_CONVEX_BUILDER_DEBUG
int mIteration; ///< Number of iterations we've had so far (for debug purposes)
mutable RVec3 mOffset; ///< Offset to use for state drawing
Vec3 mDelta; ///< Delta offset between next states
#endif
};
JPH_NAMESPACE_END