godot-module-template/engine/thirdparty/jolt_physics/Jolt/Geometry/ConvexHullBuilder.cpp

1468 lines
41 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Geometry/ConvexHullBuilder.h>
#include <Jolt/Geometry/ConvexHullBuilder2D.h>
#include <Jolt/Geometry/ClosestPoint.h>
#include <Jolt/Core/StringTools.h>
#include <Jolt/Core/UnorderedSet.h>
#ifdef JPH_CONVEX_BUILDER_DUMP_SHAPE
JPH_SUPPRESS_WARNINGS_STD_BEGIN
#include <fstream>
JPH_SUPPRESS_WARNINGS_STD_END
#endif // JPH_CONVEX_BUILDER_DUMP_SHAPE
#ifdef JPH_CONVEX_BUILDER_DEBUG
#include <Jolt/Renderer/DebugRenderer.h>
#endif
JPH_NAMESPACE_BEGIN
ConvexHullBuilder::Face::~Face()
{
// Free all edges
Edge *e = mFirstEdge;
if (e != nullptr)
{
do
{
Edge *next = e->mNextEdge;
delete e;
e = next;
} while (e != mFirstEdge);
}
}
void ConvexHullBuilder::Face::CalculateNormalAndCentroid(const Vec3 *inPositions)
{
// Get point that we use to construct a triangle fan
Edge *e = mFirstEdge;
Vec3 y0 = inPositions[e->mStartIdx];
// Get the 2nd point
e = e->mNextEdge;
Vec3 y1 = inPositions[e->mStartIdx];
// Start accumulating the centroid
mCentroid = y0 + y1;
int n = 2;
// Start accumulating the normal
mNormal = Vec3::sZero();
// Loop over remaining edges accumulating normals in a triangle fan fashion
for (e = e->mNextEdge; e != mFirstEdge; e = e->mNextEdge)
{
// Get the 3rd point
Vec3 y2 = inPositions[e->mStartIdx];
// Calculate edges (counter clockwise)
Vec3 e0 = y1 - y0;
Vec3 e1 = y2 - y1;
Vec3 e2 = y0 - y2;
// The best normal is calculated by using the two shortest edges
// See: https://box2d.org/posts/2014/01/troublesome-triangle/
// The difference in normals is most pronounced when one edge is much smaller than the others (in which case the others must have roughly the same length).
// Therefore we can suffice by just picking the shortest from 2 edges and use that with the 3rd edge to calculate the normal.
// We first check which of the edges is shorter: e1 or e2
UVec4 e1_shorter_than_e2 = Vec4::sLess(e1.DotV4(e1), e2.DotV4(e2));
// We calculate both normals and then select the one that had the shortest edge for our normal (this avoids branching)
Vec3 normal_e01 = e0.Cross(e1);
Vec3 normal_e02 = e2.Cross(e0);
mNormal += Vec3::sSelect(normal_e02, normal_e01, e1_shorter_than_e2);
// Accumulate centroid
mCentroid += y2;
n++;
// Update y1 for next triangle
y1 = y2;
}
// Finalize centroid
mCentroid /= float(n);
}
void ConvexHullBuilder::Face::Initialize(int inIdx0, int inIdx1, int inIdx2, const Vec3 *inPositions)
{
JPH_ASSERT(mFirstEdge == nullptr);
JPH_ASSERT(inIdx0 != inIdx1 && inIdx0 != inIdx2 && inIdx1 != inIdx2);
// Create 3 edges
Edge *e0 = new Edge(this, inIdx0);
Edge *e1 = new Edge(this, inIdx1);
Edge *e2 = new Edge(this, inIdx2);
// Link edges
e0->mNextEdge = e1;
e1->mNextEdge = e2;
e2->mNextEdge = e0;
mFirstEdge = e0;
CalculateNormalAndCentroid(inPositions);
}
ConvexHullBuilder::ConvexHullBuilder(const Positions &inPositions) :
mPositions(inPositions)
{
#ifdef JPH_CONVEX_BUILDER_DEBUG
mIteration = 0;
// Center the drawing of the first hull around the origin and calculate the delta offset between states
mOffset = RVec3::sZero();
if (mPositions.empty())
{
// No hull will be generated
mDelta = Vec3::sZero();
}
else
{
Vec3 maxv = Vec3::sReplicate(-FLT_MAX), minv = Vec3::sReplicate(FLT_MAX);
for (Vec3 v : mPositions)
{
minv = Vec3::sMin(minv, v);
maxv = Vec3::sMax(maxv, v);
mOffset -= v;
}
mOffset /= Real(mPositions.size());
mDelta = Vec3((maxv - minv).GetX() + 0.5f, 0, 0);
mOffset += mDelta; // Don't start at origin, we're already drawing the final hull there
}
#endif
}
void ConvexHullBuilder::FreeFaces()
{
for (Face *f : mFaces)
delete f;
mFaces.clear();
}
void ConvexHullBuilder::GetFaceForPoint(Vec3Arg inPoint, const Faces &inFaces, Face *&outFace, float &outDistSq) const
{
outFace = nullptr;
outDistSq = 0.0f;
for (Face *f : inFaces)
if (!f->mRemoved)
{
// Determine distance to face
float dot = f->mNormal.Dot(inPoint - f->mCentroid);
if (dot > 0.0f)
{
float dist_sq = dot * dot / f->mNormal.LengthSq();
if (dist_sq > outDistSq)
{
outFace = f;
outDistSq = dist_sq;
}
}
}
}
float ConvexHullBuilder::GetDistanceToEdgeSq(Vec3Arg inPoint, const Face *inFace) const
{
bool all_inside = true;
float edge_dist_sq = FLT_MAX;
// Test if it is inside the edges of the polygon
Edge *edge = inFace->mFirstEdge;
Vec3 p1 = mPositions[edge->GetPreviousEdge()->mStartIdx];
do
{
Vec3 p2 = mPositions[edge->mStartIdx];
if ((p2 - p1).Cross(inPoint - p1).Dot(inFace->mNormal) < 0.0f)
{
// It is outside
all_inside = false;
// Measure distance to this edge
uint32 s;
edge_dist_sq = min(edge_dist_sq, ClosestPoint::GetClosestPointOnLine(p1 - inPoint, p2 - inPoint, s).LengthSq());
}
p1 = p2;
edge = edge->mNextEdge;
} while (edge != inFace->mFirstEdge);
return all_inside? 0.0f : edge_dist_sq;
}
bool ConvexHullBuilder::AssignPointToFace(int inPositionIdx, const Faces &inFaces, float inToleranceSq)
{
Vec3 point = mPositions[inPositionIdx];
// Find the face for which the point is furthest away
Face *best_face;
float best_dist_sq;
GetFaceForPoint(point, inFaces, best_face, best_dist_sq);
if (best_face != nullptr)
{
// Check if this point is within the tolerance margin to the plane
if (best_dist_sq <= inToleranceSq)
{
// Check distance to edges
float dist_to_edge_sq = GetDistanceToEdgeSq(point, best_face);
if (dist_to_edge_sq > inToleranceSq)
{
// Point is outside of the face and too far away to discard
mCoplanarList.push_back({ inPositionIdx, dist_to_edge_sq });
}
}
else
{
// This point is in front of the face, add it to the conflict list
if (best_dist_sq > best_face->mFurthestPointDistanceSq)
{
// This point is further away than any others, update the distance and add point as last point
best_face->mFurthestPointDistanceSq = best_dist_sq;
best_face->mConflictList.push_back(inPositionIdx);
}
else
{
// Not the furthest point, add it as the before last point
best_face->mConflictList.insert(best_face->mConflictList.begin() + best_face->mConflictList.size() - 1, inPositionIdx);
}
return true;
}
}
return false;
}
float ConvexHullBuilder::DetermineCoplanarDistance() const
{
// Formula as per: Implementing Quickhull - Dirk Gregorius.
Vec3 vmax = Vec3::sZero();
for (Vec3 v : mPositions)
vmax = Vec3::sMax(vmax, v.Abs());
return 3.0f * FLT_EPSILON * (vmax.GetX() + vmax.GetY() + vmax.GetZ());
}
int ConvexHullBuilder::GetNumVerticesUsed() const
{
UnorderedSet<int> used_verts;
used_verts.reserve(UnorderedSet<int>::size_type(mPositions.size()));
for (Face *f : mFaces)
{
Edge *e = f->mFirstEdge;
do
{
used_verts.insert(e->mStartIdx);
e = e->mNextEdge;
} while (e != f->mFirstEdge);
}
return (int)used_verts.size();
}
bool ConvexHullBuilder::ContainsFace(const Array<int> &inIndices) const
{
for (Face *f : mFaces)
{
Edge *e = f->mFirstEdge;
Array<int>::const_iterator index = std::find(inIndices.begin(), inIndices.end(), e->mStartIdx);
if (index != inIndices.end())
{
size_t matches = 0;
do
{
// Check if index matches
if (*index != e->mStartIdx)
break;
// Increment number of matches
matches++;
// Next index in list of inIndices
index++;
if (index == inIndices.end())
index = inIndices.begin();
// Next edge
e = e->mNextEdge;
} while (e != f->mFirstEdge);
if (matches == inIndices.size())
return true;
}
}
return false;
}
ConvexHullBuilder::EResult ConvexHullBuilder::Initialize(int inMaxVertices, float inTolerance, const char *&outError)
{
// Free the faces possibly left over from an earlier hull
FreeFaces();
// Test that we have at least 3 points
if (mPositions.size() < 3)
{
outError = "Need at least 3 points to make a hull";
return EResult::TooFewPoints;
}
// Determine a suitable tolerance for detecting that points are coplanar
float coplanar_tolerance_sq = Square(DetermineCoplanarDistance());
// Increase desired tolerance if accuracy doesn't allow it
float tolerance_sq = max(coplanar_tolerance_sq, Square(inTolerance));
// Find point furthest from the origin
int idx1 = -1;
float max_dist_sq = -1.0f;
for (int i = 0; i < (int)mPositions.size(); ++i)
{
float dist_sq = mPositions[i].LengthSq();
if (dist_sq > max_dist_sq)
{
max_dist_sq = dist_sq;
idx1 = i;
}
}
JPH_ASSERT(idx1 >= 0);
// Find point that is furthest away from this point
int idx2 = -1;
max_dist_sq = -1.0f;
for (int i = 0; i < (int)mPositions.size(); ++i)
if (i != idx1)
{
float dist_sq = (mPositions[i] - mPositions[idx1]).LengthSq();
if (dist_sq > max_dist_sq)
{
max_dist_sq = dist_sq;
idx2 = i;
}
}
JPH_ASSERT(idx2 >= 0);
// Find point that forms the biggest triangle
int idx3 = -1;
float best_triangle_area_sq = -1.0f;
for (int i = 0; i < (int)mPositions.size(); ++i)
if (i != idx1 && i != idx2)
{
float triangle_area_sq = (mPositions[idx1] - mPositions[i]).Cross(mPositions[idx2] - mPositions[i]).LengthSq();
if (triangle_area_sq > best_triangle_area_sq)
{
best_triangle_area_sq = triangle_area_sq;
idx3 = i;
}
}
JPH_ASSERT(idx3 >= 0);
if (best_triangle_area_sq < cMinTriangleAreaSq)
{
outError = "Could not find a suitable initial triangle because its area was too small";
return EResult::Degenerate;
}
// Check if we have only 3 vertices
if (mPositions.size() == 3)
{
// Create two triangles (back to back)
Face *t1 = CreateTriangle(idx1, idx2, idx3);
Face *t2 = CreateTriangle(idx1, idx3, idx2);
// Link faces edges
sLinkFace(t1->mFirstEdge, t2->mFirstEdge->mNextEdge->mNextEdge);
sLinkFace(t1->mFirstEdge->mNextEdge, t2->mFirstEdge->mNextEdge);
sLinkFace(t1->mFirstEdge->mNextEdge->mNextEdge, t2->mFirstEdge);
#ifdef JPH_CONVEX_BUILDER_DEBUG
// Draw current state
DrawState();
#endif
return EResult::Success;
}
// Find point that forms the biggest tetrahedron
Vec3 initial_plane_normal = (mPositions[idx2] - mPositions[idx1]).Cross(mPositions[idx3] - mPositions[idx1]).Normalized();
Vec3 initial_plane_centroid = (mPositions[idx1] + mPositions[idx2] + mPositions[idx3]) / 3.0f;
int idx4 = -1;
float max_dist = 0.0f;
for (int i = 0; i < (int)mPositions.size(); ++i)
if (i != idx1 && i != idx2 && i != idx3)
{
float dist = (mPositions[i] - initial_plane_centroid).Dot(initial_plane_normal);
if (abs(dist) > abs(max_dist))
{
max_dist = dist;
idx4 = i;
}
}
// Check if the hull is coplanar
if (Square(max_dist) <= 25.0f * coplanar_tolerance_sq)
{
// First project all points in 2D space
Vec3 base1 = initial_plane_normal.GetNormalizedPerpendicular();
Vec3 base2 = initial_plane_normal.Cross(base1);
Array<Vec3> positions_2d;
positions_2d.reserve(mPositions.size());
for (Vec3 v : mPositions)
positions_2d.emplace_back(base1.Dot(v), base2.Dot(v), 0.0f);
// Build hull
Array<int> edges_2d;
ConvexHullBuilder2D builder_2d(positions_2d);
ConvexHullBuilder2D::EResult result = builder_2d.Initialize(idx1, idx2, idx3, inMaxVertices, inTolerance, edges_2d);
// Create faces (back to back)
Face *f1 = CreateFace();
Face *f2 = CreateFace();
// Create edges for face 1
Array<Edge *> edges_f1;
edges_f1.reserve(edges_2d.size());
for (int start_idx : edges_2d)
{
Edge *edge = new Edge(f1, start_idx);
if (edges_f1.empty())
f1->mFirstEdge = edge;
else
edges_f1.back()->mNextEdge = edge;
edges_f1.push_back(edge);
}
edges_f1.back()->mNextEdge = f1->mFirstEdge;
// Create edges for face 2
Array<Edge *> edges_f2;
edges_f2.reserve(edges_2d.size());
for (int i = (int)edges_2d.size() - 1; i >= 0; --i)
{
Edge *edge = new Edge(f2, edges_2d[i]);
if (edges_f2.empty())
f2->mFirstEdge = edge;
else
edges_f2.back()->mNextEdge = edge;
edges_f2.push_back(edge);
}
edges_f2.back()->mNextEdge = f2->mFirstEdge;
// Link edges
for (size_t i = 0; i < edges_2d.size(); ++i)
sLinkFace(edges_f1[i], edges_f2[(2 * edges_2d.size() - 2 - i) % edges_2d.size()]);
// Calculate the plane for both faces
f1->CalculateNormalAndCentroid(mPositions.data());
f2->mNormal = -f1->mNormal;
f2->mCentroid = f1->mCentroid;
#ifdef JPH_CONVEX_BUILDER_DEBUG
// Draw current state
DrawState();
#endif
return result == ConvexHullBuilder2D::EResult::MaxVerticesReached? EResult::MaxVerticesReached : EResult::Success;
}
// Ensure the planes are facing outwards
if (max_dist < 0.0f)
std::swap(idx2, idx3);
// Create tetrahedron
Face *t1 = CreateTriangle(idx1, idx2, idx4);
Face *t2 = CreateTriangle(idx2, idx3, idx4);
Face *t3 = CreateTriangle(idx3, idx1, idx4);
Face *t4 = CreateTriangle(idx1, idx3, idx2);
// Link face edges
sLinkFace(t1->mFirstEdge, t4->mFirstEdge->mNextEdge->mNextEdge);
sLinkFace(t1->mFirstEdge->mNextEdge, t2->mFirstEdge->mNextEdge->mNextEdge);
sLinkFace(t1->mFirstEdge->mNextEdge->mNextEdge, t3->mFirstEdge->mNextEdge);
sLinkFace(t2->mFirstEdge, t4->mFirstEdge->mNextEdge);
sLinkFace(t2->mFirstEdge->mNextEdge, t3->mFirstEdge->mNextEdge->mNextEdge);
sLinkFace(t3->mFirstEdge, t4->mFirstEdge);
// Build the initial conflict lists
Faces faces { t1, t2, t3, t4 };
for (int idx = 0; idx < (int)mPositions.size(); ++idx)
if (idx != idx1 && idx != idx2 && idx != idx3 && idx != idx4)
AssignPointToFace(idx, faces, tolerance_sq);
#ifdef JPH_CONVEX_BUILDER_DEBUG
// Draw current state including conflict list
DrawState(true);
// Increment iteration counter
++mIteration;
#endif
// Overestimate of the actual amount of vertices we use, for limiting the amount of vertices in the hull
int num_vertices_used = 4;
// Loop through the remainder of the points and add them
for (;;)
{
// Find the face with the furthest point on it
Face *face_with_furthest_point = nullptr;
float furthest_dist_sq = 0.0f;
for (Face *f : mFaces)
if (f->mFurthestPointDistanceSq > furthest_dist_sq)
{
furthest_dist_sq = f->mFurthestPointDistanceSq;
face_with_furthest_point = f;
}
int furthest_point_idx;
if (face_with_furthest_point != nullptr)
{
// Take the furthest point
furthest_point_idx = face_with_furthest_point->mConflictList.back();
face_with_furthest_point->mConflictList.pop_back();
}
else if (!mCoplanarList.empty())
{
// Try to assign points to faces (this also recalculates the distance to the hull for the coplanar vertices)
CoplanarList coplanar;
mCoplanarList.swap(coplanar);
bool added = false;
for (const Coplanar &c : coplanar)
added |= AssignPointToFace(c.mPositionIdx, mFaces, tolerance_sq);
// If we were able to assign a point, loop again to pick it up
if (added)
continue;
// If the coplanar list is empty, there are no points left and we're done
if (mCoplanarList.empty())
break;
do
{
// Find the vertex that is furthest from the hull
CoplanarList::size_type best_idx = 0;
float best_dist_sq = mCoplanarList.front().mDistanceSq;
for (CoplanarList::size_type idx = 1; idx < mCoplanarList.size(); ++idx)
{
const Coplanar &c = mCoplanarList[idx];
if (c.mDistanceSq > best_dist_sq)
{
best_idx = idx;
best_dist_sq = c.mDistanceSq;
}
}
// Swap it to the end
std::swap(mCoplanarList[best_idx], mCoplanarList.back());
// Remove it
furthest_point_idx = mCoplanarList.back().mPositionIdx;
mCoplanarList.pop_back();
// Find the face for which the point is furthest away
GetFaceForPoint(mPositions[furthest_point_idx], mFaces, face_with_furthest_point, best_dist_sq);
} while (!mCoplanarList.empty() && face_with_furthest_point == nullptr);
if (face_with_furthest_point == nullptr)
break;
}
else
{
// If there are no more vertices, we're done
break;
}
// Check if we have a limit on the max vertices that we should produce
if (num_vertices_used >= inMaxVertices)
{
// Count the actual amount of used vertices (we did not take the removal of any vertices into account)
num_vertices_used = GetNumVerticesUsed();
// Check if there are too many
if (num_vertices_used >= inMaxVertices)
return EResult::MaxVerticesReached;
}
// We're about to add another vertex
++num_vertices_used;
// Add the point to the hull
Faces new_faces;
AddPoint(face_with_furthest_point, furthest_point_idx, coplanar_tolerance_sq, new_faces);
// Redistribute points on conflict lists belonging to removed faces
for (const Face *face : mFaces)
if (face->mRemoved)
for (int idx : face->mConflictList)
AssignPointToFace(idx, new_faces, tolerance_sq);
// Permanently delete faces that we removed in AddPoint()
GarbageCollectFaces();
#ifdef JPH_CONVEX_BUILDER_DEBUG
// Draw state at the end of this step including conflict list
DrawState(true);
// Increment iteration counter
++mIteration;
#endif
}
// Check if we are left with a hull. It is possible that hull building fails if the points are nearly coplanar.
if (mFaces.size() < 2)
{
outError = "Too few faces in hull";
return EResult::TooFewFaces;
}
return EResult::Success;
}
void ConvexHullBuilder::AddPoint(Face *inFacingFace, int inIdx, float inCoplanarToleranceSq, Faces &outNewFaces)
{
// Get position
Vec3 pos = mPositions[inIdx];
#ifdef JPH_CONVEX_BUILDER_DEBUG
// Draw point to be added
DebugRenderer::sInstance->DrawMarker(cDrawScale * (mOffset + pos), Color::sYellow, 0.1f);
DebugRenderer::sInstance->DrawText3D(cDrawScale * (mOffset + pos), ConvertToString(inIdx), Color::sWhite);
#endif
#ifdef JPH_ENABLE_ASSERTS
// Check if structure is intact
ValidateFaces();
#endif
// Find edge of convex hull of faces that are not facing the new vertex
FullEdges edges;
FindEdge(inFacingFace, pos, edges);
JPH_ASSERT(edges.size() >= 3);
// Create new faces
outNewFaces.reserve(edges.size());
for (const FullEdge &e : edges)
{
JPH_ASSERT(e.mStartIdx != e.mEndIdx);
Face *f = CreateTriangle(e.mStartIdx, e.mEndIdx, inIdx);
outNewFaces.push_back(f);
}
// Link edges
for (Faces::size_type i = 0; i < outNewFaces.size(); ++i)
{
sLinkFace(outNewFaces[i]->mFirstEdge, edges[i].mNeighbourEdge);
sLinkFace(outNewFaces[i]->mFirstEdge->mNextEdge, outNewFaces[(i + 1) % outNewFaces.size()]->mFirstEdge->mNextEdge->mNextEdge);
}
// Loop on faces that were modified until nothing needs to be checked anymore
Faces affected_faces = outNewFaces;
while (!affected_faces.empty())
{
// Take the next face
Face *face = affected_faces.back();
affected_faces.pop_back();
if (!face->mRemoved)
{
// Merge with neighbour if this is a degenerate face
MergeDegenerateFace(face, affected_faces);
// Merge with coplanar neighbours (or when the neighbour forms a concave edge)
if (!face->mRemoved)
MergeCoplanarOrConcaveFaces(face, inCoplanarToleranceSq, affected_faces);
}
}
#ifdef JPH_ENABLE_ASSERTS
// Check if structure is intact
ValidateFaces();
#endif
}
void ConvexHullBuilder::GarbageCollectFaces()
{
for (int i = (int)mFaces.size() - 1; i >= 0; --i)
{
Face *f = mFaces[i];
if (f->mRemoved)
{
FreeFace(f);
mFaces.erase(mFaces.begin() + i);
}
}
}
ConvexHullBuilder::Face *ConvexHullBuilder::CreateFace()
{
// Call provider to create face
Face *f = new Face();
#ifdef JPH_CONVEX_BUILDER_DEBUG
// Remember iteration counter
f->mIteration = mIteration;
#endif
// Add to list
mFaces.push_back(f);
return f;
}
ConvexHullBuilder::Face *ConvexHullBuilder::CreateTriangle(int inIdx1, int inIdx2, int inIdx3)
{
Face *f = CreateFace();
f->Initialize(inIdx1, inIdx2, inIdx3, mPositions.data());
return f;
}
void ConvexHullBuilder::FreeFace(Face *inFace)
{
JPH_ASSERT(inFace->mRemoved);
#ifdef JPH_ENABLE_ASSERTS
// Make sure that this face is not connected
Edge *e = inFace->mFirstEdge;
if (e != nullptr)
do
{
JPH_ASSERT(e->mNeighbourEdge == nullptr);
e = e->mNextEdge;
} while (e != inFace->mFirstEdge);
#endif
// Free the face
delete inFace;
}
void ConvexHullBuilder::sLinkFace(Edge *inEdge1, Edge *inEdge2)
{
// Check not connected yet
JPH_ASSERT(inEdge1->mNeighbourEdge == nullptr);
JPH_ASSERT(inEdge2->mNeighbourEdge == nullptr);
JPH_ASSERT(inEdge1->mFace != inEdge2->mFace);
// Check vertices match
JPH_ASSERT(inEdge1->mStartIdx == inEdge2->mNextEdge->mStartIdx);
JPH_ASSERT(inEdge2->mStartIdx == inEdge1->mNextEdge->mStartIdx);
// Link up
inEdge1->mNeighbourEdge = inEdge2;
inEdge2->mNeighbourEdge = inEdge1;
}
void ConvexHullBuilder::sUnlinkFace(Face *inFace)
{
// Unlink from neighbours
Edge *e = inFace->mFirstEdge;
do
{
if (e->mNeighbourEdge != nullptr)
{
// Validate that neighbour points to us
JPH_ASSERT(e->mNeighbourEdge->mNeighbourEdge == e);
// Unlink
e->mNeighbourEdge->mNeighbourEdge = nullptr;
e->mNeighbourEdge = nullptr;
}
e = e->mNextEdge;
} while (e != inFace->mFirstEdge);
}
void ConvexHullBuilder::FindEdge(Face *inFacingFace, Vec3Arg inVertex, FullEdges &outEdges) const
{
// Assert that we were given an empty array
JPH_ASSERT(outEdges.empty());
// Should start with a facing face
JPH_ASSERT(inFacingFace->IsFacing(inVertex));
// Flag as removed
inFacingFace->mRemoved = true;
// Instead of recursing, we build our own stack with the information we need
struct StackEntry
{
Edge * mFirstEdge;
Edge * mCurrentEdge;
};
constexpr int cMaxEdgeLength = 128;
StackEntry stack[cMaxEdgeLength];
int cur_stack_pos = 0;
static_assert(alignof(Edge) >= 2, "Need lowest bit to indicate to tell if we completed the loop");
// Start with the face / edge provided
stack[0].mFirstEdge = inFacingFace->mFirstEdge;
stack[0].mCurrentEdge = reinterpret_cast<Edge *>(reinterpret_cast<uintptr_t>(inFacingFace->mFirstEdge) | 1); // Set lowest bit of pointer to make it different from the first edge
for (;;)
{
StackEntry &cur_entry = stack[cur_stack_pos];
// Next edge
Edge *raw_e = cur_entry.mCurrentEdge;
Edge *e = reinterpret_cast<Edge *>(reinterpret_cast<uintptr_t>(raw_e) & ~uintptr_t(1)); // Remove the lowest bit which was used to indicate that this is the first edge we're testing
cur_entry.mCurrentEdge = e->mNextEdge;
// If we're back at the first edge we've completed the face and we're done
if (raw_e == cur_entry.mFirstEdge)
{
// This face needs to be removed, unlink it now, caller will free
sUnlinkFace(e->mFace);
// Pop from stack
if (--cur_stack_pos < 0)
break;
}
else
{
// Visit neighbour face
Edge *ne = e->mNeighbourEdge;
if (ne != nullptr)
{
Face *n = ne->mFace;
if (!n->mRemoved)
{
// Check if vertex is on the front side of this face
if (n->IsFacing(inVertex))
{
// Vertex on front, this face needs to be removed
n->mRemoved = true;
// Add element to the stack of elements to visit
cur_stack_pos++;
JPH_ASSERT(cur_stack_pos < cMaxEdgeLength);
StackEntry &new_entry = stack[cur_stack_pos];
new_entry.mFirstEdge = ne;
new_entry.mCurrentEdge = ne->mNextEdge; // We don't need to test this edge again since we came from it
}
else
{
// Vertex behind, keep edge
FullEdge full;
full.mNeighbourEdge = ne;
full.mStartIdx = e->mStartIdx;
full.mEndIdx = ne->mStartIdx;
outEdges.push_back(full);
}
}
}
}
}
// Assert that we have a fully connected loop
#ifdef JPH_ENABLE_ASSERTS
for (int i = 0; i < (int)outEdges.size(); ++i)
JPH_ASSERT(outEdges[i].mEndIdx == outEdges[(i + 1) % outEdges.size()].mStartIdx);
#endif
#ifdef JPH_CONVEX_BUILDER_DEBUG
// Draw edge of facing faces
for (int i = 0; i < (int)outEdges.size(); ++i)
DebugRenderer::sInstance->DrawArrow(cDrawScale * (mOffset + mPositions[outEdges[i].mStartIdx]), cDrawScale * (mOffset + mPositions[outEdges[i].mEndIdx]), Color::sWhite, 0.01f);
DrawState();
#endif
}
void ConvexHullBuilder::MergeFaces(Edge *inEdge)
{
// Get the face
Face *face = inEdge->mFace;
// Find the previous and next edge
Edge *next_edge = inEdge->mNextEdge;
Edge *prev_edge = inEdge->GetPreviousEdge();
// Get the other face
Edge *other_edge = inEdge->mNeighbourEdge;
Face *other_face = other_edge->mFace;
// Check if attempting to merge with self
JPH_ASSERT(face != other_face);
#ifdef JPH_CONVEX_BUILDER_DEBUG
DrawWireFace(face, Color::sGreen);
DrawWireFace(other_face, Color::sRed);
DrawState();
#endif
// Loop over the edges of the other face and make them belong to inFace
Edge *edge = other_edge->mNextEdge;
prev_edge->mNextEdge = edge;
for (;;)
{
edge->mFace = face;
if (edge->mNextEdge == other_edge)
{
// Terminate when we are back at other_edge
edge->mNextEdge = next_edge;
break;
}
edge = edge->mNextEdge;
}
// If the first edge happens to be inEdge we need to fix it because this edge is no longer part of the face.
// Note that we replace it with the first edge of the merged face so that if the MergeFace function is called
// from a loop that loops around the face that it will still terminate after visiting all edges once.
if (face->mFirstEdge == inEdge)
face->mFirstEdge = prev_edge->mNextEdge;
// Free the edges
delete inEdge;
delete other_edge;
// Mark the other face as removed
other_face->mFirstEdge = nullptr;
other_face->mRemoved = true;
// Recalculate plane
face->CalculateNormalAndCentroid(mPositions.data());
// Merge conflict lists
if (face->mFurthestPointDistanceSq > other_face->mFurthestPointDistanceSq)
{
// This face has a point that's further away, make sure it remains the last one as we add the other points to this faces list
face->mConflictList.insert(face->mConflictList.end() - 1, other_face->mConflictList.begin(), other_face->mConflictList.end());
}
else
{
// The other face has a point that's furthest away, add that list at the end.
face->mConflictList.insert(face->mConflictList.end(), other_face->mConflictList.begin(), other_face->mConflictList.end());
face->mFurthestPointDistanceSq = other_face->mFurthestPointDistanceSq;
}
other_face->mConflictList.clear();
#ifdef JPH_CONVEX_BUILDER_DEBUG
DrawWireFace(face, Color::sWhite);
DrawState();
#endif
}
void ConvexHullBuilder::MergeDegenerateFace(Face *inFace, Faces &ioAffectedFaces)
{
// Check area of face
if (inFace->mNormal.LengthSq() < cMinTriangleAreaSq)
{
// Find longest edge, since this face is a sliver this should keep the face convex
float max_length_sq = 0.0f;
Edge *longest_edge = nullptr;
Edge *e = inFace->mFirstEdge;
Vec3 p1 = mPositions[e->mStartIdx];
do
{
Edge *next = e->mNextEdge;
Vec3 p2 = mPositions[next->mStartIdx];
float length_sq = (p2 - p1).LengthSq();
if (length_sq >= max_length_sq)
{
max_length_sq = length_sq;
longest_edge = e;
}
p1 = p2;
e = next;
} while (e != inFace->mFirstEdge);
// Merge with face on longest edge
MergeFaces(longest_edge);
// Remove any invalid edges
RemoveInvalidEdges(inFace, ioAffectedFaces);
}
}
void ConvexHullBuilder::MergeCoplanarOrConcaveFaces(Face *inFace, float inCoplanarToleranceSq, Faces &ioAffectedFaces)
{
bool merged = false;
Edge *edge = inFace->mFirstEdge;
do
{
// Store next edge since this edge can be removed
Edge *next_edge = edge->mNextEdge;
// Test if centroid of one face is above plane of the other face by inCoplanarToleranceSq.
// If so we need to merge other face into inFace.
const Face *other_face = edge->mNeighbourEdge->mFace;
Vec3 delta_centroid = other_face->mCentroid - inFace->mCentroid;
float dist_other_face_centroid = inFace->mNormal.Dot(delta_centroid);
float signed_dist_other_face_centroid_sq = abs(dist_other_face_centroid) * dist_other_face_centroid;
float dist_face_centroid = -other_face->mNormal.Dot(delta_centroid);
float signed_dist_face_centroid_sq = abs(dist_face_centroid) * dist_face_centroid;
float face_normal_len_sq = inFace->mNormal.LengthSq();
float other_face_normal_len_sq = other_face->mNormal.LengthSq();
if ((signed_dist_other_face_centroid_sq > -inCoplanarToleranceSq * face_normal_len_sq
|| signed_dist_face_centroid_sq > -inCoplanarToleranceSq * other_face_normal_len_sq)
&& inFace->mNormal.Dot(other_face->mNormal) > 0.0f) // Never merge faces that are back to back
{
MergeFaces(edge);
merged = true;
}
edge = next_edge;
} while (edge != inFace->mFirstEdge);
if (merged)
RemoveInvalidEdges(inFace, ioAffectedFaces);
}
void ConvexHullBuilder::sMarkAffected(Face *inFace, Faces &ioAffectedFaces)
{
if (std::find(ioAffectedFaces.begin(), ioAffectedFaces.end(), inFace) == ioAffectedFaces.end())
ioAffectedFaces.push_back(inFace);
}
void ConvexHullBuilder::RemoveInvalidEdges(Face *inFace, Faces &ioAffectedFaces)
{
// This marks that the plane needs to be recalculated (we delay this until the end of the
// function since we don't use the plane and we want to avoid calculating it multiple times)
bool recalculate_plane = false;
// We keep going through this loop until no more edges were removed
bool removed;
do
{
removed = false;
// Loop over all edges in this face
Edge *edge = inFace->mFirstEdge;
Face *neighbour_face = edge->mNeighbourEdge->mFace;
do
{
Edge *next_edge = edge->mNextEdge;
Face *next_neighbour_face = next_edge->mNeighbourEdge->mFace;
if (neighbour_face == inFace)
{
// We only remove 1 edge at a time, check if this edge's next edge is our neighbour.
// If this check fails, we will continue to scan along the edge until we find an edge where this is the case.
if (edge->mNeighbourEdge == next_edge)
{
// This edge leads back to the starting point, this means the edge is interior and needs to be removed
#ifdef JPH_CONVEX_BUILDER_DEBUG
DrawWireFace(inFace, Color::sBlue);
DrawState();
#endif
// Remove edge
Edge *prev_edge = edge->GetPreviousEdge();
prev_edge->mNextEdge = next_edge->mNextEdge;
if (inFace->mFirstEdge == edge || inFace->mFirstEdge == next_edge)
inFace->mFirstEdge = prev_edge;
delete edge;
delete next_edge;
#ifdef JPH_CONVEX_BUILDER_DEBUG
DrawWireFace(inFace, Color::sGreen);
DrawState();
#endif
// Check if inFace now has only 2 edges left
if (RemoveTwoEdgeFace(inFace, ioAffectedFaces))
return; // Bail if face no longer exists
// Restart the loop
recalculate_plane = true;
removed = true;
break;
}
}
else if (neighbour_face == next_neighbour_face)
{
// There are two edges that connect to the same face, we will remove the second one
#ifdef JPH_CONVEX_BUILDER_DEBUG
DrawWireFace(inFace, Color::sYellow);
DrawWireFace(neighbour_face, Color::sRed);
DrawState();
#endif
// First merge the neighbours edges
Edge *neighbour_edge = next_edge->mNeighbourEdge;
Edge *next_neighbour_edge = neighbour_edge->mNextEdge;
if (neighbour_face->mFirstEdge == next_neighbour_edge)
neighbour_face->mFirstEdge = neighbour_edge;
neighbour_edge->mNextEdge = next_neighbour_edge->mNextEdge;
neighbour_edge->mNeighbourEdge = edge;
delete next_neighbour_edge;
// Then merge my own edges
if (inFace->mFirstEdge == next_edge)
inFace->mFirstEdge = edge;
edge->mNextEdge = next_edge->mNextEdge;
edge->mNeighbourEdge = neighbour_edge;
delete next_edge;
#ifdef JPH_CONVEX_BUILDER_DEBUG
DrawWireFace(inFace, Color::sYellow);
DrawWireFace(neighbour_face, Color::sGreen);
DrawState();
#endif
// Check if neighbour has only 2 edges left
if (!RemoveTwoEdgeFace(neighbour_face, ioAffectedFaces))
{
// No, we need to recalculate its plane
neighbour_face->CalculateNormalAndCentroid(mPositions.data());
// Mark neighbour face as affected
sMarkAffected(neighbour_face, ioAffectedFaces);
}
// Check if inFace now has only 2 edges left
if (RemoveTwoEdgeFace(inFace, ioAffectedFaces))
return; // Bail if face no longer exists
// Restart loop
recalculate_plane = true;
removed = true;
break;
}
// This edge is ok, go to the next edge
edge = next_edge;
neighbour_face = next_neighbour_face;
} while (edge != inFace->mFirstEdge);
} while (removed);
// Recalculate plane?
if (recalculate_plane)
inFace->CalculateNormalAndCentroid(mPositions.data());
}
bool ConvexHullBuilder::RemoveTwoEdgeFace(Face *inFace, Faces &ioAffectedFaces) const
{
// Check if this face contains only 2 edges
Edge *edge = inFace->mFirstEdge;
Edge *next_edge = edge->mNextEdge;
JPH_ASSERT(edge != next_edge); // 1 edge faces should not exist
if (next_edge->mNextEdge == edge)
{
#ifdef JPH_CONVEX_BUILDER_DEBUG
DrawWireFace(inFace, Color::sRed);
DrawState();
#endif
// Schedule both neighbours for re-checking
Edge *neighbour_edge = edge->mNeighbourEdge;
Face *neighbour_face = neighbour_edge->mFace;
Edge *next_neighbour_edge = next_edge->mNeighbourEdge;
Face *next_neighbour_face = next_neighbour_edge->mFace;
sMarkAffected(neighbour_face, ioAffectedFaces);
sMarkAffected(next_neighbour_face, ioAffectedFaces);
// Link my neighbours to each other
neighbour_edge->mNeighbourEdge = next_neighbour_edge;
next_neighbour_edge->mNeighbourEdge = neighbour_edge;
// Unlink my edges
edge->mNeighbourEdge = nullptr;
next_edge->mNeighbourEdge = nullptr;
// Mark this face as removed
inFace->mRemoved = true;
return true;
}
return false;
}
#ifdef JPH_ENABLE_ASSERTS
void ConvexHullBuilder::DumpFace(const Face *inFace) const
{
Trace("f:0x%p", inFace);
const Edge *e = inFace->mFirstEdge;
do
{
Trace("\te:0x%p { i:%d e:0x%p f:0x%p }", e, e->mStartIdx, e->mNeighbourEdge, e->mNeighbourEdge->mFace);
e = e->mNextEdge;
} while (e != inFace->mFirstEdge);
}
void ConvexHullBuilder::DumpFaces() const
{
Trace("Dump Faces:");
for (const Face *f : mFaces)
if (!f->mRemoved)
DumpFace(f);
}
void ConvexHullBuilder::ValidateFace(const Face *inFace) const
{
if (inFace->mRemoved)
{
const Edge *e = inFace->mFirstEdge;
if (e != nullptr)
do
{
JPH_ASSERT(e->mNeighbourEdge == nullptr);
e = e->mNextEdge;
} while (e != inFace->mFirstEdge);
}
else
{
int edge_count = 0;
const Edge *e = inFace->mFirstEdge;
do
{
// Count edge
++edge_count;
// Validate that adjacent faces are all different
if (mFaces.size() > 2)
for (const Edge *other_edge = e->mNextEdge; other_edge != inFace->mFirstEdge; other_edge = other_edge->mNextEdge)
JPH_ASSERT(e->mNeighbourEdge->mFace != other_edge->mNeighbourEdge->mFace);
// Assert that the face is correct
JPH_ASSERT(e->mFace == inFace);
// Assert that we have a neighbour
const Edge *nb_edge = e->mNeighbourEdge;
JPH_ASSERT(nb_edge != nullptr);
if (nb_edge != nullptr)
{
// Assert that our neighbours edge points to us
JPH_ASSERT(nb_edge->mNeighbourEdge == e);
// Assert that it belongs to a different face
JPH_ASSERT(nb_edge->mFace != inFace);
// Assert that the next edge of the neighbour points to the same vertex as this edge's vertex
JPH_ASSERT(nb_edge->mNextEdge->mStartIdx == e->mStartIdx);
// Assert that my next edge points to the same vertex as my neighbours vertex
JPH_ASSERT(e->mNextEdge->mStartIdx == nb_edge->mStartIdx);
}
e = e->mNextEdge;
} while (e != inFace->mFirstEdge);
// Assert that we have 3 or more edges
JPH_ASSERT(edge_count >= 3);
}
}
void ConvexHullBuilder::ValidateFaces() const
{
for (const Face *f : mFaces)
ValidateFace(f);
}
#endif // JPH_ENABLE_ASSERTS
void ConvexHullBuilder::GetCenterOfMassAndVolume(Vec3 &outCenterOfMass, float &outVolume) const
{
// Fourth point is the average of all face centroids
Vec3 v4 = Vec3::sZero();
for (const Face *f : mFaces)
v4 += f->mCentroid;
v4 /= float(mFaces.size());
// Calculate mass and center of mass of this convex hull by summing all tetrahedrons
outVolume = 0.0f;
outCenterOfMass = Vec3::sZero();
for (const Face *f : mFaces)
{
// Get the first vertex that we'll use to create a triangle fan
Edge *e = f->mFirstEdge;
Vec3 v1 = mPositions[e->mStartIdx];
// Get the second vertex
e = e->mNextEdge;
Vec3 v2 = mPositions[e->mStartIdx];
for (e = e->mNextEdge; e != f->mFirstEdge; e = e->mNextEdge)
{
// Fetch the last point of the triangle
Vec3 v3 = mPositions[e->mStartIdx];
// Calculate center of mass and mass of this tetrahedron,
// see: https://en.wikipedia.org/wiki/Tetrahedron#Volume
float volume_tetrahedron = (v1 - v4).Dot((v2 - v4).Cross(v3 - v4)); // Needs to be divided by 6, postpone this until the end of the loop
Vec3 center_of_mass_tetrahedron = v1 + v2 + v3 + v4; // Needs to be divided by 4, postpone this until the end of the loop
// Accumulate results
outVolume += volume_tetrahedron;
outCenterOfMass += volume_tetrahedron * center_of_mass_tetrahedron;
// Update v2 for next triangle
v2 = v3;
}
}
// Calculate center of mass, fall back to average point in case there is no volume (everything is on a plane in this case)
if (outVolume > FLT_EPSILON)
outCenterOfMass /= 4.0f * outVolume;
else
outCenterOfMass = v4;
outVolume /= 6.0f;
}
void ConvexHullBuilder::DetermineMaxError(Face *&outFaceWithMaxError, float &outMaxError, int &outMaxErrorPositionIdx, float &outCoplanarDistance) const
{
outCoplanarDistance = DetermineCoplanarDistance();
// This measures the distance from a polygon to the furthest point outside of the hull
float max_error = 0.0f;
Face *max_error_face = nullptr;
int max_error_point = -1;
for (int i = 0; i < (int)mPositions.size(); ++i)
{
Vec3 v = mPositions[i];
// This measures the closest edge from all faces to point v
// Note that we take the min of all faces since there may be multiple near coplanar faces so if we were to test this per face
// we may find that a point is outside of a polygon and mark it as an error, while it is actually inside a nearly coplanar
// polygon.
float min_edge_dist_sq = FLT_MAX;
Face *min_edge_dist_face = nullptr;
for (Face *f : mFaces)
{
// Check if point is on or in front of plane
float normal_len = f->mNormal.Length();
JPH_ASSERT(normal_len > 0.0f);
float plane_dist = f->mNormal.Dot(v - f->mCentroid) / normal_len;
if (plane_dist > -outCoplanarDistance)
{
// Check distance to the edges of this face
float edge_dist_sq = GetDistanceToEdgeSq(v, f);
if (edge_dist_sq < min_edge_dist_sq)
{
min_edge_dist_sq = edge_dist_sq;
min_edge_dist_face = f;
}
// If the point is inside the polygon and the point is in front of the plane, measure the distance
if (edge_dist_sq == 0.0f && plane_dist > max_error)
{
max_error = plane_dist;
max_error_face = f;
max_error_point = i;
}
}
}
// If the minimum distance to an edge is further than our current max error, we use that as max error
float min_edge_dist = sqrt(min_edge_dist_sq);
if (min_edge_dist_face != nullptr && min_edge_dist > max_error)
{
max_error = min_edge_dist;
max_error_face = min_edge_dist_face;
max_error_point = i;
}
}
outFaceWithMaxError = max_error_face;
outMaxError = max_error;
outMaxErrorPositionIdx = max_error_point;
}
#ifdef JPH_CONVEX_BUILDER_DEBUG
void ConvexHullBuilder::DrawState(bool inDrawConflictList) const
{
// Draw origin
DebugRenderer::sInstance->DrawMarker(cDrawScale * mOffset, Color::sRed, 0.2f);
int face_idx = 0;
// Draw faces
for (const Face *f : mFaces)
if (!f->mRemoved)
{
Color iteration_color = Color::sGetDistinctColor(f->mIteration);
Color face_color = Color::sGetDistinctColor(face_idx++);
// First point
const Edge *e = f->mFirstEdge;
RVec3 p1 = cDrawScale * (mOffset + mPositions[e->mStartIdx]);
// Second point
e = e->mNextEdge;
RVec3 p2 = cDrawScale * (mOffset + mPositions[e->mStartIdx]);
// First line
DebugRenderer::sInstance->DrawLine(p1, p2, Color::sGrey);
do
{
// Third point
e = e->mNextEdge;
RVec3 p3 = cDrawScale * (mOffset + mPositions[e->mStartIdx]);
DebugRenderer::sInstance->DrawTriangle(p1, p2, p3, iteration_color);
DebugRenderer::sInstance->DrawLine(p2, p3, Color::sGrey);
p2 = p3;
}
while (e != f->mFirstEdge);
// Draw normal
RVec3 centroid = cDrawScale * (mOffset + f->mCentroid);
DebugRenderer::sInstance->DrawArrow(centroid, centroid + f->mNormal.NormalizedOr(Vec3::sZero()), face_color, 0.01f);
// Draw conflict list
if (inDrawConflictList)
for (int idx : f->mConflictList)
DebugRenderer::sInstance->DrawMarker(cDrawScale * (mOffset + mPositions[idx]), face_color, 0.05f);
}
// Offset to the right
mOffset += mDelta;
}
void ConvexHullBuilder::DrawWireFace(const Face *inFace, ColorArg inColor) const
{
const Edge *e = inFace->mFirstEdge;
RVec3 prev = cDrawScale * (mOffset + mPositions[e->mStartIdx]);
do
{
const Edge *next = e->mNextEdge;
RVec3 cur = cDrawScale * (mOffset + mPositions[next->mStartIdx]);
DebugRenderer::sInstance->DrawArrow(prev, cur, inColor, 0.01f);
DebugRenderer::sInstance->DrawText3D(prev, ConvertToString(e->mStartIdx), inColor);
e = next;
prev = cur;
} while (e != inFace->mFirstEdge);
}
void ConvexHullBuilder::DrawEdge(const Edge *inEdge, ColorArg inColor) const
{
RVec3 p1 = cDrawScale * (mOffset + mPositions[inEdge->mStartIdx]);
RVec3 p2 = cDrawScale * (mOffset + mPositions[inEdge->mNextEdge->mStartIdx]);
DebugRenderer::sInstance->DrawArrow(p1, p2, inColor, 0.01f);
}
#endif // JPH_CONVEX_BUILDER_DEBUG
#ifdef JPH_CONVEX_BUILDER_DUMP_SHAPE
void ConvexHullBuilder::DumpShape() const
{
static atomic<int> sShapeNo = 1;
int shape_no = sShapeNo++;
std::ofstream f;
f.open(StringFormat("dumped_shape%d.cpp", shape_no).c_str(), std::ofstream::out | std::ofstream::trunc);
if (!f.is_open())
return;
f << "{\n";
for (Vec3 v : mPositions)
f << StringFormat("\tVec3(%.9gf, %.9gf, %.9gf),\n", (double)v.GetX(), (double)v.GetY(), (double)v.GetZ());
f << "},\n";
}
#endif // JPH_CONVEX_BUILDER_DUMP_SHAPE
JPH_NAMESPACE_END