godot-module-template/engine/thirdparty/basis_universal/patches/0001-external-zstd-pr344.patch

27 lines
1.1 KiB
Diff

diff --git a/thirdparty/basis_universal/encoder/basisu_comp.cpp b/thirdparty/basis_universal/encoder/basisu_comp.cpp
index f16e75bd46..81813257cd 100644
--- a/thirdparty/basis_universal/encoder/basisu_comp.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_comp.cpp
@@ -33,7 +33,7 @@
#endif
#if BASISD_SUPPORT_KTX2_ZSTD
-#include "../zstd/zstd.h"
+#include <zstd.h>
#endif
// Set to 1 to disable the mipPadding alignment workaround (which only seems to be needed when no key-values are written at all)
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
index ea994b0c4f..32018cd282 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
@@ -164,7 +164,7 @@
// If BASISD_SUPPORT_KTX2_ZSTD is 0, UASTC files compressed with Zstd cannot be loaded.
#if BASISD_SUPPORT_KTX2_ZSTD
// We only use two Zstd API's: ZSTD_decompress() and ZSTD_isError()
- #include "../zstd/zstd.h"
+ #include <zstd.h>
#endif
#endif