godot-module-template/engine/servers/rendering/renderer_rd/shaders/effects/fsr2
2026-04-04 15:01:07 +02:00
..
fsr2_accumulate_pass.glsl Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
fsr2_autogen_reactive_pass.glsl Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
fsr2_compute_luminance_pyramid_pass.glsl Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
fsr2_depth_clip_pass.glsl Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
fsr2_lock_pass.glsl Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
fsr2_rcas_pass.glsl Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
fsr2_reconstruct_previous_depth_pass.glsl Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
fsr2_tcr_autogen_pass.glsl Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
SCsub Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00