godot-module-template/engine/platform/macos/display_server_macos_embedded.h
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C++

/**************************************************************************/
/* display_server_macos_embedded.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "display_server_macos_base.h"
@class CAContext;
@class CALayer;
class InputEvent;
class GLManagerEmbedded;
class NativeMenu;
class RenderingContextDriver;
class RenderingDevice;
struct DisplayServerMacOSEmbeddedState {
/*! Default to a scale of 2.0, which is the most common. */
float screen_max_scale = 2.0f;
float screen_dpi = 96.0f;
/*! Scale for window displaying embedded content */
float screen_window_scale = 2.0f;
/*! The display ID of the window which is displaying the embedded process content. */
uint32_t display_id = -1;
/*! The current maximum EDR value for the display. */
double screen_max_edr = 1.0;
/*! The maximum possible EDR value for the display. */
double screen_max_potential_edr = 1.0;
void serialize(PackedByteArray &r_data);
Error deserialize(const PackedByteArray &p_data);
_FORCE_INLINE_ bool operator==(const DisplayServerMacOSEmbeddedState &p_other) const {
return screen_max_scale == p_other.screen_max_scale && screen_dpi == p_other.screen_dpi && screen_window_scale == p_other.screen_window_scale && display_id == p_other.display_id && screen_max_edr == p_other.screen_max_edr && screen_max_potential_edr == p_other.screen_max_potential_edr;
}
};
/// "Embedded" as in "Embedded in the Godot editor window".
class DisplayServerMacOSEmbedded : public DisplayServerMacOSBase {
GDSOFTCLASS(DisplayServerMacOSEmbedded, DisplayServerMacOSBase)
DisplayServerMacOSEmbeddedState state;
NativeMenu *native_menu = nullptr;
HashMap<DisplayServerEnums::WindowID, ObjectID> window_attached_instance_id;
HashMap<DisplayServerEnums::WindowID, Callable> window_event_callbacks;
HashMap<DisplayServerEnums::WindowID, Callable> window_resize_callbacks;
HashMap<DisplayServerEnums::WindowID, Callable> input_event_callbacks;
HashMap<DisplayServerEnums::WindowID, Callable> input_text_callbacks;
DisplayServerEnums::WindowID window_id_counter = DisplayServerEnums::MAIN_WINDOW_ID;
bool transparent = false;
CAContext *ca_context = nullptr;
// Either be a CAMetalLayer or a CALayer depending on the rendering driver.
CALayer *layer = nullptr;
#ifdef GLES3_ENABLED
GLManagerEmbedded *gl_manager = nullptr;
#endif
String rendering_driver;
HDROutput hdr_output;
HDROutput &_get_hdr_output(DisplayServerEnums::WindowID p_window) override;
const HDROutput &_get_hdr_output(DisplayServerEnums::WindowID p_window) const override;
Point2i ime_last_position;
void _mouse_apply_mode(DisplayServerEnums::MouseMode p_prev_mode, DisplayServerEnums::MouseMode p_new_mode) override;
struct Joy {
String name;
uint64_t timestamp = 0;
Joy() = default;
Joy(const String &p_name) :
name(p_name) {}
};
HashMap<int, Joy> joysticks;
public:
static void register_embedded_driver();
static DisplayServer *create_func(const String &p_rendering_driver, DisplayServerEnums::WindowMode p_mode, DisplayServerEnums::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, DisplayServerEnums::Context p_context, int64_t p_parent_window, Error &r_error);
static Vector<String> get_rendering_drivers_func();
void _window_set_size(const Size2i p_size, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID);
// MARK: - Events
virtual void process_events() override;
virtual void window_set_rect_changed_callback(const Callable &p_callable, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual void window_set_window_event_callback(const Callable &p_callable, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual void window_set_input_event_callback(const Callable &p_callable, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual void window_set_input_text_callback(const Callable &p_callable, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual void window_set_drop_files_callback(const Callable &p_callable, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
void send_input_event(const Ref<InputEvent> &p_event, DisplayServerEnums::WindowID p_id = DisplayServerEnums::MAIN_WINDOW_ID) const;
void send_input_text(const String &p_text, DisplayServerEnums::WindowID p_id = DisplayServerEnums::MAIN_WINDOW_ID) const;
void send_window_event(DisplayServerEnums::WindowEvent p_event, DisplayServerEnums::WindowID p_id = DisplayServerEnums::MAIN_WINDOW_ID) const;
void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
// MARK: - Mouse
virtual void warp_mouse(const Point2i &p_position) override;
virtual Point2i mouse_get_position() const override;
virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
// MARK: - Window
virtual bool has_feature(DisplayServerEnums::Feature p_feature) const override;
virtual String get_name() const override;
virtual int get_screen_count() const override;
virtual Point2i screen_get_position(int p_screen = DisplayServerEnums::SCREEN_OF_MAIN_WINDOW) const override;
virtual Size2i screen_get_size(int p_screen = DisplayServerEnums::SCREEN_OF_MAIN_WINDOW) const override;
virtual Rect2i screen_get_usable_rect(int p_screen = DisplayServerEnums::SCREEN_OF_MAIN_WINDOW) const override;
virtual int screen_get_dpi(int p_screen = DisplayServerEnums::SCREEN_OF_MAIN_WINDOW) const override;
virtual float screen_get_scale(int p_screen = DisplayServerEnums::SCREEN_OF_MAIN_WINDOW) const override;
virtual Vector<DisplayServerEnums::WindowID> get_window_list() const override;
virtual DisplayServerEnums::WindowID get_window_at_screen_position(const Point2i &p_position) const override;
virtual void window_attach_instance_id(ObjectID p_instance, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual ObjectID window_get_attached_instance_id(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual void window_set_title(const String &p_title, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual int window_get_current_screen(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual void window_set_current_screen(int p_screen, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual Point2i window_get_position(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual Point2i window_get_position_with_decorations(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual void window_set_position(const Point2i &p_position, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual void window_set_transient(DisplayServerEnums::WindowID p_window, DisplayServerEnums::WindowID p_parent) override;
virtual void window_set_max_size(const Size2i p_size, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual Size2i window_get_max_size(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual void window_set_min_size(const Size2i p_size, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual Size2i window_get_min_size(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual void window_set_size(const Size2i p_size, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual Size2i window_get_size(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual Size2i window_get_size_with_decorations(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual void window_set_mode(DisplayServerEnums::WindowMode p_mode, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual DisplayServerEnums::WindowMode window_get_mode(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual bool window_is_maximize_allowed(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual void window_set_flag(DisplayServerEnums::WindowFlags p_flag, bool p_enabled, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual bool window_get_flag(DisplayServerEnums::WindowFlags p_flag, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual void window_request_attention(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual void window_set_taskbar_progress_value(float p_value, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual void window_set_taskbar_progress_state(DisplayServerEnums::ProgressState p_state, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual void window_move_to_foreground(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual bool window_is_focused(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual float screen_get_max_scale() const override;
virtual bool window_can_draw(DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) const override;
virtual bool can_any_window_draw() const override;
virtual void window_set_ime_active(const bool p_active, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual void window_set_ime_position(const Point2i &p_pos, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual void window_set_vsync_mode(DisplayServerEnums::VSyncMode p_vsync_mode, DisplayServerEnums::WindowID p_window = DisplayServerEnums::MAIN_WINDOW_ID) override;
virtual DisplayServerEnums::VSyncMode window_get_vsync_mode(DisplayServerEnums::WindowID p_vsync_mode) const override;
virtual void cursor_set_shape(DisplayServerEnums::CursorShape p_shape) override;
virtual void cursor_set_custom_image(const Ref<Resource> &p_cursor, DisplayServerEnums::CursorShape p_shape = DisplayServerEnums::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
void window_get_edr_values(DisplayServerEnums::WindowID p_window, CGFloat *r_max_potential_edr_value, CGFloat *r_max_edr_value) const override;
void update_screen_parameters();
void set_state(const DisplayServerMacOSEmbeddedState &p_state);
virtual void swap_buffers() override;
DisplayServerMacOSEmbedded(const String &p_rendering_driver, DisplayServerEnums::WindowMode p_mode, DisplayServerEnums::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, DisplayServerEnums::Context p_context, Error &r_error);
~DisplayServerMacOSEmbedded();
};