godot-module-template/engine/modules/gltf
2026-04-04 19:38:56 +02:00
..
doc_classes feat: updated godot version 2026-04-04 19:38:56 +02:00
editor feat: updated godot version 2026-04-04 19:38:56 +02:00
extensions feat: updated godot version 2026-04-04 19:38:56 +02:00
structures feat: updated godot version 2026-04-04 19:38:56 +02:00
tests feat: updated godot version 2026-04-04 19:38:56 +02:00
config.py Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
gltf_defines.h Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
gltf_document.cpp feat: updated godot version 2026-04-04 19:38:56 +02:00
gltf_document.h Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
gltf_state.compat.inc feat: updated godot version 2026-04-04 19:38:56 +02:00
gltf_state.cpp feat: updated godot version 2026-04-04 19:38:56 +02:00
gltf_state.h Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
gltf_template_convert.h Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
README.md Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
register_types.cpp feat: updated godot version 2026-04-04 19:38:56 +02:00
register_types.h Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
SCsub Merge commit '921d0574a0' as 'engine' 2026-04-04 15:01:07 +02:00
skin_tool.cpp feat: updated godot version 2026-04-04 19:38:56 +02:00
skin_tool.h feat: updated godot version 2026-04-04 19:38:56 +02:00

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.