godot-module-template/engine/modules/gdscript/tests/scripts/runtime/features/stringify.gd
Sara c3f9669b10 Add 'engine/' from commit 'a8e37fc010'
git-subtree-dir: engine
git-subtree-mainline: b74841629e
git-subtree-split: a8e37fc010
2026-03-13 11:22:19 +01:00

47 lines
1.3 KiB
GDScript

func test():
print(true, false)
print(-1, 0, 1)
print(-1.25, 0.25, 1.25)
print("hello world")
print(Vector2(0.25, 1))
print(Vector2i(0, 0))
print(Rect2(0.25, 0.25, 0.5, 1))
print(Rect2i(0, 0, 0, 0))
print(Vector3(0.25, 0.25, 1))
print(Vector3i(0, 0, 0))
print(Vector4(0.25, 0.25, 0.25, 1))
print(Vector4i(0, 0, 0, 0))
print(Transform2D.IDENTITY)
print(Plane(1, 2, 3, 4))
print(Quaternion(1, 2, 3, 4))
print(AABB(Vector3.ZERO, Vector3.ONE))
print(Basis.from_euler(Vector3(0, 0, 0)))
print(Transform3D.IDENTITY)
print(Projection.IDENTITY)
print(Color(1, 2, 3, 4))
print(StringName("hello"))
print(NodePath("hello/world"))
var node := Node.new()
print(RID(node)) # TODO: Why is the constructor (or implicit cast) not documented?
print(node.get_name)
print(node.property_list_changed)
node.free()
print({"hello":123})
print(["hello", 123])
print(PackedByteArray([-1, 0, 1]))
print(PackedInt32Array([-1, 0, 1]))
print(PackedInt64Array([-1, 0, 1]))
print(PackedFloat32Array([-1, 0, 1]))
print(PackedFloat64Array([-1, 0, 1]))
print(PackedStringArray(["hello", "world"]))
print(PackedVector2Array([Vector2.ONE, Vector2.ZERO]))
print(PackedVector3Array([Vector3.ONE, Vector3.ZERO]))
print(PackedColorArray([Color.RED, Color.BLUE, Color.GREEN]))
print(PackedVector4Array([Vector4.ONE, Vector4.ZERO]))