72 lines
3.3 KiB
C++
72 lines
3.3 KiB
C++
/**************************************************************************/
|
|
/* joypad_apple.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "core/input/input.h"
|
|
|
|
#define Key _QKey
|
|
#import <GameController/GameController.h>
|
|
#undef Key
|
|
|
|
@class GCController;
|
|
class RumbleContext;
|
|
|
|
struct GameController {
|
|
int joy_id;
|
|
GCController *controller;
|
|
RumbleContext *rumble_context API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) = nil;
|
|
NSInteger ff_effect_timestamp = 0;
|
|
bool force_feedback = false;
|
|
|
|
GameController(int p_joy_id, GCController *p_controller);
|
|
~GameController();
|
|
};
|
|
|
|
class JoypadApple {
|
|
private:
|
|
id<NSObject> connect_observer = nil;
|
|
id<NSObject> disconnect_observer = nil;
|
|
HashMap<int, GameController *> joypads;
|
|
HashMap<GCController *, int> controller_to_joy_id;
|
|
|
|
GCControllerPlayerIndex get_free_player_index();
|
|
|
|
void add_joypad(GCController *p_controller);
|
|
void remove_joypad(GCController *p_controller);
|
|
|
|
public:
|
|
JoypadApple();
|
|
~JoypadApple();
|
|
|
|
void joypad_vibration_start(GameController &p_joypad, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
|
|
void joypad_vibration_stop(GameController &p_joypad, uint64_t p_timestamp) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
|
|
|
|
void process_joypads();
|
|
};
|