godot-module-template/engine/core/variant
..
array.cpp
array.h
binder_common.h
callable.cpp
callable.h
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
native_ptr.h
SCsub
type_info.h
typed_array.h
typed_dictionary.h
variant.cpp Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
variant.h
variant_call.cpp
variant_callable.cpp Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
variant_callable.h Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
variant_caster.h
variant_construct.cpp
variant_construct.h Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
variant_deep_duplicate.h
variant_destruct.cpp Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
variant_destruct.h
variant_internal.h
variant_op.cpp
variant_op.h Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
variant_parser.cpp Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
variant_parser.h Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
variant_pools.cpp
variant_pools.h Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00
variant_setget.cpp
variant_setget.h
variant_utility.cpp
variant_utility.h Add 'engine/' from commit 'a8e37fc010' 2026-03-13 11:22:19 +01:00