// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2024 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include JPH_NAMESPACE_BEGIN /// Class that constructs a TaperedCylinderShape class JPH_EXPORT TaperedCylinderShapeSettings final : public ConvexShapeSettings { JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, TaperedCylinderShapeSettings) public: /// Default constructor for deserialization TaperedCylinderShapeSettings() = default; /// Create a tapered cylinder centered around the origin with bottom at (0, -inHalfHeightOfTaperedCylinder, 0) with radius inBottomRadius and top at (0, inHalfHeightOfTaperedCylinder, 0) with radius inTopRadius TaperedCylinderShapeSettings(float inHalfHeightOfTaperedCylinder, float inTopRadius, float inBottomRadius, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr); // See: ShapeSettings virtual ShapeResult Create() const override; float mHalfHeight = 0.0f; float mTopRadius = 0.0f; float mBottomRadius = 0.0f; float mConvexRadius = 0.0f; }; /// A cylinder with different top and bottom radii class JPH_EXPORT TaperedCylinderShape final : public ConvexShape { public: JPH_OVERRIDE_NEW_DELETE /// Constructor TaperedCylinderShape() : ConvexShape(EShapeSubType::TaperedCylinder) { } TaperedCylinderShape(const TaperedCylinderShapeSettings &inSettings, ShapeResult &outResult); /// Get top radius of the tapered cylinder inline float GetTopRadius() const { return mTopRadius; } /// Get bottom radius of the tapered cylinder inline float GetBottomRadius() const { return mBottomRadius; } /// Get convex radius of the tapered cylinder inline float GetConvexRadius() const { return mConvexRadius; } /// Get half height of the tapered cylinder inline float GetHalfHeight() const { return 0.5f * (mTop - mBottom); } // See Shape::GetCenterOfMass virtual Vec3 GetCenterOfMass() const override { return Vec3(0, -0.5f * (mTop + mBottom), 0); } // See Shape::GetLocalBounds virtual AABox GetLocalBounds() const override; // See Shape::GetInnerRadius virtual float GetInnerRadius() const override { return min(mTopRadius, mBottomRadius); } // See Shape::GetMassProperties virtual MassProperties GetMassProperties() const override; // See Shape::GetSurfaceNormal virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override; // See Shape::GetSupportingFace virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override; // See ConvexShape::GetSupportFunction virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override; // See: Shape::CollidePoint virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override; // See: Shape::CollideSoftBodyVertices virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override; // See Shape::GetTrianglesStart virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override; // See Shape::GetTrianglesNext virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override; #ifdef JPH_DEBUG_RENDERER // See Shape::Draw virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override; #endif // JPH_DEBUG_RENDERER // See Shape virtual void SaveBinaryState(StreamOut &inStream) const override; // See Shape::GetStats virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); } // See Shape::GetVolume virtual float GetVolume() const override; // See Shape::IsValidScale virtual bool IsValidScale(Vec3Arg inScale) const override; // See Shape::MakeScaleValid virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override; // Register shape functions with the registry static void sRegister(); protected: // See: Shape::RestoreBinaryState virtual void RestoreBinaryState(StreamIn &inStream) override; private: // Class for GetSupportFunction class TaperedCylinder; // Class for GetTrianglesTart class TCSGetTrianglesContext; // Scale the cylinder JPH_INLINE void GetScaled(Vec3Arg inScale, float &outTop, float &outBottom, float &outTopRadius, float &outBottomRadius, float &outConvexRadius) const; float mTop = 0.0f; float mBottom = 0.0f; float mTopRadius = 0.0f; float mBottomRadius = 0.0f; float mConvexRadius = 0.0f; }; JPH_NAMESPACE_END