// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include JPH_NAMESPACE_BEGIN /// Class that constructs a SphereShape class JPH_EXPORT SphereShapeSettings final : public ConvexShapeSettings { JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, SphereShapeSettings) public: /// Default constructor for deserialization SphereShapeSettings() = default; /// Create a sphere with radius inRadius SphereShapeSettings(float inRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mRadius(inRadius) { } // See: ShapeSettings virtual ShapeResult Create() const override; float mRadius = 0.0f; }; /// A sphere, centered around the origin. /// Note that it is implemented as a point with convex radius. class JPH_EXPORT SphereShape final : public ConvexShape { public: JPH_OVERRIDE_NEW_DELETE /// Constructor SphereShape() : ConvexShape(EShapeSubType::Sphere) { } SphereShape(const SphereShapeSettings &inSettings, ShapeResult &outResult); /// Create a sphere with radius inRadius SphereShape(float inRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShape(EShapeSubType::Sphere, inMaterial), mRadius(inRadius) { JPH_ASSERT(inRadius > 0.0f); } /// Radius of the sphere float GetRadius() const { return mRadius; } // See Shape::GetLocalBounds virtual AABox GetLocalBounds() const override; // See Shape::GetWorldSpaceBounds virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override; using Shape::GetWorldSpaceBounds; // See Shape::GetInnerRadius virtual float GetInnerRadius() const override { return mRadius; } // See Shape::GetMassProperties virtual MassProperties GetMassProperties() const override; // See Shape::GetSurfaceNormal virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override; // See Shape::GetSupportingFace virtual void GetSupportingFace([[maybe_unused]] const SubShapeID &inSubShapeID, [[maybe_unused]] Vec3Arg inDirection, [[maybe_unused]] Vec3Arg inScale, [[maybe_unused]] Mat44Arg inCenterOfMassTransform, [[maybe_unused]] SupportingFace &outVertices) const override { /* Hit is always a single point, no point in returning anything */ } // See ConvexShape::GetSupportFunction virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override; // See Shape::GetSubmergedVolume virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override; #ifdef JPH_DEBUG_RENDERER // See Shape::Draw virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override; #endif // JPH_DEBUG_RENDERER // See Shape::CastRay virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override; virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override; // See: Shape::CollidePoint virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override; // See: Shape::CollideSoftBodyVertices virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override; // See Shape::GetTrianglesStart virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override; // See Shape::GetTrianglesNext virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override; // See Shape virtual void SaveBinaryState(StreamOut &inStream) const override; // See Shape::GetStats virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); } // See Shape::GetVolume virtual float GetVolume() const override { return 4.0f / 3.0f * JPH_PI * Cubed(mRadius); } // See Shape::IsValidScale virtual bool IsValidScale(Vec3Arg inScale) const override; // See Shape::MakeScaleValid virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override; // Register shape functions with the registry static void sRegister(); protected: // See: Shape::RestoreBinaryState virtual void RestoreBinaryState(StreamIn &inStream) override; private: // Get the radius of this sphere scaled by inScale inline float GetScaledRadius(Vec3Arg inScale) const; // Classes for GetSupportFunction class SphereNoConvex; class SphereWithConvex; float mRadius = 0.0f; }; JPH_NAMESPACE_END