// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2024 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include #include JPH_NAMESPACE_BEGIN class CollideShapeSettings; /// Class that constructs a PlaneShape class JPH_EXPORT PlaneShapeSettings final : public ShapeSettings { JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, PlaneShapeSettings) public: /// Default constructor for deserialization PlaneShapeSettings() = default; /// Create a plane shape. PlaneShapeSettings(const Plane &inPlane, const PhysicsMaterial *inMaterial = nullptr, float inHalfExtent = cDefaultHalfExtent) : mPlane(inPlane), mMaterial(inMaterial), mHalfExtent(inHalfExtent) { } // See: ShapeSettings virtual ShapeResult Create() const override; Plane mPlane; ///< Plane that describes the shape. The negative half space is considered solid. RefConst mMaterial; ///< Surface material of the plane static constexpr float cDefaultHalfExtent = 1000.0f; ///< Default half-extent of the plane (total size along 1 axis will be 2 * half-extent) float mHalfExtent = cDefaultHalfExtent; ///< The bounding box of this plane will run from [-half_extent, half_extent]. Keep this as low as possible for better broad phase performance. }; /// A plane shape. The negative half space is considered solid. Planes cannot be dynamic objects, only static or kinematic. /// The plane is considered an infinite shape, but testing collision outside of its bounding box (defined by the half-extent parameter) will not return a collision result. /// At the edge of the bounding box collision with the plane will be inconsistent. If you need something of a well defined size, a box shape may be better. class JPH_EXPORT PlaneShape final : public Shape { public: JPH_OVERRIDE_NEW_DELETE /// Constructor PlaneShape() : Shape(EShapeType::Plane, EShapeSubType::Plane) { } PlaneShape(const Plane &inPlane, const PhysicsMaterial *inMaterial = nullptr, float inHalfExtent = PlaneShapeSettings::cDefaultHalfExtent) : Shape(EShapeType::Plane, EShapeSubType::Plane), mPlane(inPlane), mMaterial(inMaterial), mHalfExtent(inHalfExtent) { CalculateLocalBounds(); } PlaneShape(const PlaneShapeSettings &inSettings, ShapeResult &outResult); /// Get the plane const Plane & GetPlane() const { return mPlane; } /// Get the half-extent of the bounding box of the plane float GetHalfExtent() const { return mHalfExtent; } // See Shape::MustBeStatic virtual bool MustBeStatic() const override { return true; } // See Shape::GetLocalBounds virtual AABox GetLocalBounds() const override { return mLocalBounds; } // See Shape::GetSubShapeIDBitsRecursive virtual uint GetSubShapeIDBitsRecursive() const override { return 0; } // See Shape::GetInnerRadius virtual float GetInnerRadius() const override { return 0.0f; } // See Shape::GetMassProperties virtual MassProperties GetMassProperties() const override; // See Shape::GetMaterial virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override { JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID"); return GetMaterial(); } // See Shape::GetSurfaceNormal virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override { JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID"); return mPlane.GetNormal(); } // See Shape::GetSupportingFace virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override; #ifdef JPH_DEBUG_RENDERER // See Shape::Draw virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override; #endif // JPH_DEBUG_RENDERER // See Shape::CastRay virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override; virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override; // See: Shape::CollidePoint virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override; // See: Shape::CollideSoftBodyVertices virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override; // See Shape::GetTrianglesStart virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override; // See Shape::GetTrianglesNext virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override; // See Shape::GetSubmergedVolume virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override { JPH_ASSERT(false, "Not supported"); } // See Shape virtual void SaveBinaryState(StreamOut &inStream) const override; virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const override; virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override; // See Shape::GetStats virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); } // See Shape::GetVolume virtual float GetVolume() const override { return 0; } /// Material of the shape void SetMaterial(const PhysicsMaterial *inMaterial) { mMaterial = inMaterial; } const PhysicsMaterial * GetMaterial() const { return mMaterial != nullptr? mMaterial : PhysicsMaterial::sDefault; } // Register shape functions with the registry static void sRegister(); protected: // See: Shape::RestoreBinaryState virtual void RestoreBinaryState(StreamIn &inStream) override; private: struct PSGetTrianglesContext; ///< Context class for GetTrianglesStart/Next // Get 4 vertices that form the plane void GetVertices(Vec3 *outVertices) const; // Cache the local bounds void CalculateLocalBounds(); // Helper functions called by CollisionDispatch static void sCollideConvexVsPlane(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter); static void sCastConvexVsPlane(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector); Plane mPlane; RefConst mMaterial; float mHalfExtent; AABox mLocalBounds; }; JPH_NAMESPACE_END