/**************************************************************************/
/*  net_socket_web.h                                                      */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/**************************************************************************/

#pragma once

#include "core/io/net_socket.h"

#include <sys/socket.h>

class NetSocketWeb : public NetSocket {
protected:
	static NetSocket *_create_func();

public:
	static void make_default();

	virtual Error open(Type p_sock_type, IP::Type &ip_type) override { return ERR_UNAVAILABLE; }
	virtual void close() override {}
	virtual Error bind(IPAddress p_addr, uint16_t p_port) override { return ERR_UNAVAILABLE; }
	virtual Error listen(int p_max_pending) override { return ERR_UNAVAILABLE; }
	virtual Error connect_to_host(IPAddress p_host, uint16_t p_port) override { return ERR_UNAVAILABLE; }
	virtual Error poll(PollType p_type, int timeout) const override { return ERR_UNAVAILABLE; }
	virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) override { return ERR_UNAVAILABLE; }
	virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) override { return ERR_UNAVAILABLE; }
	virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) override { return ERR_UNAVAILABLE; }
	virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) override { return ERR_UNAVAILABLE; }
	virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port) override { return Ref<NetSocket>(); }

	virtual bool is_open() const override { return false; }
	virtual int get_available_bytes() const override { return -1; }
	virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const override { return ERR_UNAVAILABLE; }

	virtual Error set_broadcasting_enabled(bool p_enabled) override { return ERR_UNAVAILABLE; }
	virtual void set_blocking_enabled(bool p_enabled) override {}
	virtual void set_ipv6_only_enabled(bool p_enabled) override {}
	virtual void set_tcp_no_delay_enabled(bool p_enabled) override {}
	virtual void set_reuse_address_enabled(bool p_enabled) override {}
	virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override { return ERR_UNAVAILABLE; }
	virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override { return ERR_UNAVAILABLE; }

	NetSocketWeb() {}
};